Because this isnt real life where you as a marine live your life day and night anytime ready to get to your battle stations therefor it is too difficult to get proper crew.
Remember, no player base -> no crew to fill up ships (especially as people mostly want to pilot their own ships)
Crew is still necessary for reloading, for more eyes to see, to protect the large ship from boarding troops to man manual turrets agains fighters and troop transports those have close to no radiation and easily approach the large juicy ship of a target. If you are all alone in a big expensive ship with the auto turrets, one small fighter can bring to board 2 players, whose easily disable you by hunting you down in the ship. Crew is still essential, my suggestion doesnt replace crew.
Because i would like to see a diverse space combat mechanic.
I think that there is still a disconnect, I don't think that auto-turrets are necessary or would make the game more fun for me. I would rather pilot a fighter that I have full control over all the guns or be a gunner or engineering crew for a larger ship. I would feel like I was cheating or just being lazy if my guns aim for me. In most games, I avoid lock-on or automatic weapons of any sort if there is a direct-fire or manual option because I find it more fun to know that when I destroyed something it was because of my good aim.
I am curious to see how many players actually want to pilot their own ships versus being crew. I'll set up a poll to see if we can get any reasonable data on that. Here is part 1 of the poll.
Fighters will be targeted by the auto turrets, its all depends on how close can they come before their radiation is big enough to be locked on to.
On a personal note, I think that weapon ranges should be increased to visible range. That's neither here nor there.
Last edited: