- Joined
- May 6, 2020
- Messages
- 58
TLDR: I think if the devs need to nerf/buff/adjust certain devices in the future (especially after CA), they should try to only change stats that do not interact with anything else on the same ship so that old ships can still work well.
This mainly came from the recent increase in weapon power draw and to a lesser extent the changes to thrusters. I think for the same purpose the dev wanted to achieve (nerfing weapons in general, differentiating thrusters into more specific roles) there were better ways to do this.
For example, if let's say autocannons are way too OP and need a nerf. Instead of increasing the power draw, which is directly linked to the power system of the ship, the devs could have nerfed things that are not directly related to the rest of the ship, like damage, the mag size, range, penetration etc. After nerfing the second group of stats, a fighter would be weaker than before (which is intended), but it would not have issues with simply not having enough power to do things.
This actually matters a lot for Starbase because SB ships take longer to build than most other sandbox games. Design-breaking changes would force dedicated ship designers away, especially when these changes could have been done in better ways.
This mainly came from the recent increase in weapon power draw and to a lesser extent the changes to thrusters. I think for the same purpose the dev wanted to achieve (nerfing weapons in general, differentiating thrusters into more specific roles) there were better ways to do this.
For example, if let's say autocannons are way too OP and need a nerf. Instead of increasing the power draw, which is directly linked to the power system of the ship, the devs could have nerfed things that are not directly related to the rest of the ship, like damage, the mag size, range, penetration etc. After nerfing the second group of stats, a fighter would be weaker than before (which is intended), but it would not have issues with simply not having enough power to do things.
This actually matters a lot for Starbase because SB ships take longer to build than most other sandbox games. Design-breaking changes would force dedicated ship designers away, especially when these changes could have been done in better ways.