Update 10.9.2020 (Build 241)

JohannaFB

Community Manager
Joined
Jul 22, 2020
Messages
79
#1
_ForumPatchNotes.png

Update 10.9.2020 (Build 241)

New features
  • Ore Collector (Ship Designer and Marketplace)
  • Mining Laser (Ship Designer and Marketplace)
Animations
  • New 3rd person pickaxe hacking animation
Audio
  • New advanced audio settings
    • Footsteps
    • Other movement
  • Modified fly-by sounds
    • Bolter Gun
    • Long Rifle
    • Rail Gun
  • Rail Gun
    • New shoot sound
    • Changed hit sound
Audio Signal Device Mark I
  • New sound types: 0-11 are alarms and beeps, 70-72 drum machine sounds, 80-92 one octave of simple synth sounds
  • New larger model with socket support
  • Fixed sound type field resetting to -1
  • Fixed audio attenuation curve to match new attenuation scaling
  • Minimum retrigger rate set to 1
Build Tool
  • Built objects are now attached to overlapping bolts
Demolition Job
  • Fixed GPU related crash
  • Fixed damage going out of sync after changing a host
  • Fixed player getting the ship clear bonus from despawned ships
  • Enabled bolt removing in the working area
  • Added Bolt Tool to the tool selection
  • Adjusted Laser Cutter spawn position a bit
Economy
  • Updated asteroid ore distribution
  • Removed legacy plates from station part shop
  • Added new station parts to station part shop
Effects
  • Laser Turret
    • Added bigger muzzle "bloom" FX
    • Modified hit FX to be less explosive and more spark/kinetic hit
Gameplay
  • Cannot grab giant ships anymore via Cargo Lock Beam
  • Fixed player projectile weapons to properly inherit player velocity
  • Changed Plasma Cannon to do fracture damage instead of an explosion
  • Removed obsolete keybinds from Settings -> Controls
    • Toggle seated weapon state
    • Toggle seated combat
  • "Lower or raise item" bind now lowers or readies the equipped weapon while seated
Lots
  • Fixed freshly rented lot blueprints loading only after restart
Lot Designer
  • Fixed sliders behaving strangely under Autosaving & MUUS category
  • Updated the hallway end modules to match with other hallways
  • Added missing priority snap points to the hallway end modules
Menu
  • Fixed item collection tooltips not having names
  • Quickbar slots now use inventory slot sizes
Ships
  • Fixed heavily damaged ships fixing themselves or losing plates when spawning
  • Fixed overlapping levers and outdated YOLOL chip readers on dev-made ships
    • Hedron
    • Kodiak
    • Mason
    • Nautilus Cargo
    • Ocelot
    • Remus
    • Romulus
    • Serf
    • Urchin
Ship Designer
  • New material tooltips in Asset Browser
  • New view/hide icons for Asset Browser
  • Fixed interacting with Material/Paint Tool sliders breaking other tool checkboxes
  • Fixed parts that stay attached without bolts not counting as attached by the integrity check
  • Fixed Furnace Conversion Module's description
  • Optimizations to unbolting and removing cables
  • Added failed saves and loads to logs
Stations
  • Fixed invisible vertical bridges in Proia
  • Changed Work Hub arrow sign at Origin
  • Replaced a ceiling lamp in Work Hub
  • Updated new versions of large hallway modules
  • Updated new versions of wide hallway modules
  • Updated Origin lightstrip hologram farlods
  • Empire Outpost and Kingdom Outpost
    • Updated faction halls
    • Changed the layout due to module changes
Texts
  • Minor spelling fixes and edits to various menus and job instructions
    • Company
    • Demolition Job
    • Insurance Transfer
    • Mining Job
    • Settings (Controls, Blueprint visuals, Audio)
  • Minor edits to ammunition related texts
  • Edited Ship Designer's tool descriptions
  • Edited material descriptions' spelling
Universe
  • Enabled scrap system to delete scrap inside safe zone
Known issues
  • Ithaca I, Ithaca IV, Peon and Pioneer still have deprecated YOLOL Chip Readers
  • Backpack weapon slots are disabled
  • Demolition Job sometimes refuses to reward credits after host change
  • Demolition Job ships sometimes take long to load
 

Mutleyx

Veteran endo
Joined
May 22, 2020
Messages
146
#6
OMG, mining lasers and ore collectors, how exciting!

Auction House next, please, so we can sell the mountains of ore we are going to harvest! :D
 
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