Update 16.10.2020 (Build 267)
New features
- Sprinting
- Group invites and whispers are not limited to the same zone anymore
- Ship towing is allowed within the current Safe Zone
- Adjusted Rocket Launcher 3rd person reload animation's speed to match the new reload duration
- Polished 1st and 3rd person "/point" emote animation
- Polished 1st person weapon equip and unequip animations
- Gauss Rifle
- Laser Rifle
- Shotgun
- Polished Shotgun 1st person idle, ADS idle, carry and relaxed animations
- Polished several Bolter 1st person animations
- Pistol type weapons
- Tweaked standing ADS idle pose
- Tweaked 3rd person firing
- Polished walking ADS animation
- New battle music
- New Audio Signal Device sounds
- Fixed Ares Weapons store music playing only at the door
- Added a transition between battle music segments
- Added more variation for energy weapon ricochet sound
- Reworked hit confirmation sounds and added new sounds
- Hit confirmation sound implementation is now based on projectile hit sounds
- Fixed Attachment Plate (Straight) 12 cm's wrong icon
- Updated Control Table texturing
- Added floor decals to Repair Job
- Removed all legacy assets from Marketplace Main hall module
- Updated Duratech ship shop with new LODs and removed legacy assets
- Fixed whispers being limited to users in the same zone
- Removed "Window 264x408x432 cm (Ocelot)" from stores
- Mining Laser
- Adjusted scale of Hit sparks and the whole effect to be smaller and not travel so far
- Balanced Shoot FX
- Rangefinder
- Created new Hit, Shoot and Beam effects
- Added "measurement" animation/pulse to beam
- Recolored the entire effect to be more distinguishable from the beam effects
- Added sprinting
- Mining backpack will collect nuggets at a slower pace now
- The pace should match with pickaxe mining pace
- Fixed commenting in YOLOL breaking case insensitivity
- Small balance adjustments to Armor Values
- Aegisium (Armor Value 2.0 -> 2.1)
- Merkerium (Armor Value 2.15 -> 2.0, Minimum Armor 0.45 -> 0.4)
- Vokarium (Minimum Armor 1.75 -> 0.17)
- Fixed Armor Values
- Corazium
- Valkite
- Vokarium
- Changed crafting materials
- Rechargeable Battery (now made mainly out of Ukonium instead of Ilmatrium)
- Tooltips: Armor Value now displays two decimals
- Changed slider value changes to apply immediately instead of after releasing the slider
- Added "Reset HUD UI positions" option to the Quick Bar's context menu
- Quick Bar
- Added the + sign between combined hotkey binds
- Improved invalid input handling
- Mining Job
- Increased the collecting area so it covers the shaft as well
- Demolition Job
- Fixed pieces getting scrapped on spawn on Vasama Vanette, Pincer and Carrier shipwrecks
- Fixed collision caused by an art asset update
- Small hall modules
- Medium hall modules
- Large hall modules
- Hallway modules
- Allowed towing ships withing current Safe Zone
- Changed the default layout
- Updated Transform Mode button icons to larger ones
- Improved the resolution of brush size visualization
- Reversed the autosave order and added dates to autosaves in Open or manage blueprints
- Fixed Weapon Mount 2's snapping issues
- Changed "Ramp 72x144x144 cm" to "Plate Triangle 72x144x144 cm"
- Changed Plate Triangle 72x144x144 cm's default material
- Moved Plate Triangle 72x144x144 cm from Decorative plates to Triangle Plates
- Decorative Girder 144 cm and Decorative Short Interior Girder are no longer considered as beams
- Decorative column A,B,C, and D are no longer available in Spaceship Designer
- Modified bolt profiles
- Updated Cargo Lock Frame 12x12x144 cm's bolt profile
- Added more bolts to Turret Cradle and Advanced Turret Cradle to secure the turret connections better
- Added one bolt to Generator Fuel Chamber
- Added long bolts to Small Propellant Tank support
- Removed clipping and unnecessary bolts from Advanced Turret Cradle
- New player-made ships to DURATECH (all ships by DURATECH)
- Beli DTX-BEL8-A
- Fornbogi DTX-FBG4-A
- Herfjotur DTX-HRF7-A
- New player-made ships to Rando 2
- Chemosh Ark I by Messir
- Eurypterid by Fixer
- Marlin by Dukeironhelm
- Tabletka by Good_Praxice
- New player-made ships to Okim 1
- Mammoth by Okim
- Merchantman by Okim
- Micro by Okim
- Momento by Okim
- Nusa light shuttle by Mito
- Updated player-made ships
- Faradagr A DTX-FAR3-A
- Hype Van
- Javelin Mk. 2
- Salamander
- Veggr A DTX-VGR2-A
- Changed Brynhild DTX-BYR7-A ship model to the correct one
- Removed detached Autocannons from Salamander
- Added Rangefinder button to Marlin so the Rangefinders would not be constantly on in the ship store
- Changed DURΛTΞCH to DURATECH in ship descriptions
- Fixed Chemosh Badger-28's description
- Updated Minima Mk2 description
- Moved Bumble in Rando 2 a little lower to avoid ship's hatch colliding with the station
- Fixed group invites being limited to users in the same zone
- Fixed various station assets due to minor grid based problems (a station asset overhaul in progress)
- Added descriptions for lamps
- Changed "Coolant Recharge Rack" to "Coolant Refill Rack"
- Build Tool
- Minor refactoring to material consumption logic
- No longer necessary to point at intact voxels to use autofill
- Repair targets can be now switched without releasing Mouse Button 1
- Tweaked the blueprint hologram colors to be more visible
- Universal Tool
- New Durability visualization modes in Blueprint tab
- Fixed blueprints being deactivated when tool was put away or the tab was changed
- Fixed Blueprint tab not reloading ships after a restart
- Fixed Material tab showing too much Missing ore, if the target object had taken voxel damage
- Electricity resource can be incorrectly found from Marketplace
- Unwelding lot plates causes various minor issues
- Sprinting while holding Mouse Button 1 consumes ammunition
- Lot modules do not snap to lot doorways (can be placed manually)
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