Update 17.2.2021 (Alpha 357)
New Features and Major Updates
- -
- Remote explosives do not cause damage to missiles/torpedoes, unless they hit an explosive part, which then explodes the missile/torpedo
- Station building issues are still being worked on
Patch Notes
Animations
- Polished 3rd person melee animations
- Polished 3rd person prone melee animations
- Added an impact for the second swing
- Fixed Base Structure Empty (Large) far-LOD position
- Fixed gaps in walkways of multiple grid slots
- Added directional arrows to the ladder assets
- Updated Device Hardpoint model
- Relocated a couple of colliding plates in Corner Slot A
- Updated Fast Travel sounds
- Modified music playlists for more relaxed feeling
- Added new ambience sounds
- Generator Unit
- Small Rechargeable Battery
- Terminal Screen
- Updated Hit and electrical FX of Endo Hit effect
- Fixed items from a non-group member's instance appearing briefly in the other player's instance
- Increased Shotgun front reticle size so it is more visible
- Updated station base plate names
- Remote Explosives now trigger missile and torpedo explosions
- Fixed combined item search filtering not working properly in Station Storage
- Fixed placement preview showing up as a regular object to other players (not as a hologram)
- Fixed placement preview having collisions on the remote player side
- Fixed placement distance being too far away
- Fixed placing items to the universe and then picking them up creating invalid items to Inventory
- Updated UI
- Updated models and textures
- Added battery level visualization
- Added sound effect for adding Endoskeleton Parts Kits
- Fixed framerate dropping severely near the asteroid belt fog during Fast Travel
- Fixed being able to claim and despawn ships from Demolition Job
- Fixed derelict claiming system deleting ships from the tutorial
- Fixed derelicts near instancing areas ending up in a loading loop
- Fixed propellant consuming even though the ship was stationary
- Added fixes for rare crashes caused by cancelling an ongoing save
- Continued ship thruster tech refactoring
- Changed "Advanced Tools" to "Visualization Tools"
- Fixed preview ship positions offsetting when using Insurance Transfer from faraway locations
- Added new ship shops to Origin and Robur stations
- Chemosh
- Okim 3
- Added new player-made ships to Chemosh ship shop
- Chemosh Anku I, Chemosh Anku II and Chemosh Anku III by Messir
- Chemosh Lamia I by Messir
- Chemosh Linchetto by Messir
- Chemosh Lycon I, Chemosh Lycon II, Chemosh Lycon III and Chemosh Lycon IV by Messir
- Chemosh Zen I by Messir
- Gnat by Foxerin
- Gnat(L) by Foxerin
- Added new player-made ships to Okim 3 ship shop
- Axiom by Survivor
- "Antares" Twin Frame Freighter by einar4050
- Barrow72 by Mrroboto
- Hopbox LCOT202 by Greatmatenate, Jakebender and Okim Industries [OKI]
- Magnus II by Okim
- TA13-0 "Usret" by Tyridan
- Added new player-made ships to Rando ship shops
- Chess In Space by FlufferNutters (Rando 3)
- Claymore by Kodey (Rando 3)
- Spirit by Kryostahl (Rando 1)
- Wolf-2540-2 by Kodey (Rando 4)
- Updated player-made ships
- Buffalo
- Kaiser
- Marmot-24, Marmot-48, Marmot-72, Marmot-PS and Marmot-TNK
- Messer
- Momento
- OKI "Mara" Ore Hauler
- Stibnite
- Moved player-made ships between ship shops
- 10 Flying Arrow Stains the Sky Black from Rando 4 to Rando 3
- Tabletka from Rando 2 to Chemosh
- Vigo from Rando 3 to Chemosh
- Removed player-made ships
- Brynhildr A
- Eikenskald A
- Eydama A
- Hanarr A
- Hanarr B
- Heretha A
- Hildr A
- Immatium
- Immerius
- Ironwing
- Minima
- Ridder
- Speedstep
- Walter
- Updated Urchin description
- Fixed some map parts failing to load to fully detailed models after returning from the asteroid belt and visiting other stations
- Fixed bolting items to a player station near a ship and then towing the ship causing part of the station to be towed as well
- Fixed modules snapping into overlapping positions and thus failing the snap
- Prevented moving station modules after something had been already built on them
- Fixed typos in Settings menu, Ships tab and Ship Designer
- Polished device tooltips in Machinery category
- Edited Zero Gravity roll settings texts
- Fixed items that had been bolted to player stations disappearing upon relog
- Fixed Lever Handles and other interactable objects not being interacted while holding tools
- Fixed Bolt, Cable and Pipe Tool indicators being displayed even when their actions were overridden by mouse interaction settings
- Changed the tool aim point origin to camera instead of the barrel of the tool (Cable and Pipe Tool)
- Improved performance when a tool is equipped
- Bolt Tool
- Fixed unbolting objects from stations causing unbolted objects to be created as derelicts on the stations
- Remote Explosives
- Fixed the explosives becoming invalid inventory items when picked up
- Fixed the Detonator losing connection to already placed explosives if player logged out and logged back in
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