Update 21.1.2021 (Alpha 335)
New Features and Major Updates
- Unarmed melee
- Limited hosting based on internet connection quality and performance
- Ship Vouchers for organizing major events faster and more reliably
- Unarmed melee attacks are not animated to other players
- Using Building Tool on objects hosted by another players has been prevented until proper multiplayer support
- Launcher supports are missing icons and proper locales
- Added unique 1st person empty fire animations
- Antigel Gun
- Bolter Gun
- Long Rifle
- Plasma Rifle
- Rail Gun
- Rocket Launcher
- Polished Revolver 1st person empty fire animations
- Added 3rd person empty fire animation for tools
- Added new 1st person reload animation for Assault Rifle
- Updated /halt and /wave emote 3rd person animations
- Remote Explosives
- Polished 1st and 3rd animations
- Tweaked animation timings when changing to another weapon or unequipping
- Fixed Interior Wall C 4 offset
- Added bolt profiles
- Utility Tool Body 2
- Torpedo Launcher Front
- Torpedo Launcher Middle
- Updated endoskeleton armor textures
- Updated Infantry armor set's color areas
- Updated ladders and ladder LODs
- Adjusted large asteroid density and spread around the belt
- Made the distribution less dense
- Removed non-minable asteroid clusters
- Fixed items with multiple parts getting sometimes stuck to the auction system
- Added "Durability compromised sound" volume slider to Settings -> Audio -> Advanced
- Updated Fuel Rod explosion sound
- Refactored mounted weapon projectile audio handling
- Chat can be now opened with Enter while Universal Tool is active
- Tweaked chat channel cycling
- Binding tab to chat cycling now works, as long as the chat window is active
- Cycling channels that are bound to a typing key (a-z) can be used only when typing is not active
- Added bind for replying to whispers (default Backspace)
- Chat commands: /reply, /r
- Company owner can now allow company members with appropriate rank to edit company features (Company -> Company Roster -> Ranks)
- Message of the Day
- Company Bio, Info and News
- Team creation and editing
- Job creation and editing
- Rearranged Company menu navigation tree
- Added daily limits and range for promoting and demoting members
- Added Utility Tool Body 2 Mirror to Ship Weapon Shop
- Added missing Rail Base (2 Sockets) to Ship Part Shop
- Fixed not being able to sell ships that have been repaired
- Fixed Missile Fuel Modules not having fuel when bought from Marketplace
- Removed unnecessary missile slider and Torpedo Transmitter from Ship Weapon Shop
- Crafting materials
- Changed Torpedo Launcher Middle's primary material to Bastium
- Fixed missing materials for Socket and Welding Tool
- Fixed LOD collisions breaking after Fast Travel
- Fixed the gate moving to incorrect position on clients after Fast Travel
- Fixed the gate effects and the activation area shifting after Fast Travel
- Fixed the gate visuals warping around during Fast Travel
- Tweaked distortion FX to stop it "pulling apart" at entry point
- Added unarmed melee
- Performs a melee attack if nothing is equipped in hands
- Default bind is Mouse Button 2
- Fixed Rail Base Turntable disappearing when put into the station storage
- Fixed releasing grab not always working if another object was under the cursor
- Shooting moon surface with a rocket now causes an explosion (not yet synced to other players)
- Fixed multi-key Quickbar binds activating single-key binds when used
- Added Modular Ladders to Decorative -> Misc
- Fixed objects that were added and bolted in Interior Designer becoming welded and static
- Fixed chairs in Furniture category not being affected by layer locking and visibility
- Replaced the old ladders with new Modular Ladders in Hall and Hallway modules
- Fixed collisions caused by Medium Hall 1's lower wide entrance
- Fixed death menu buttons leaking input through them
- Polished Bank Statement tab
- Adjusted the height of the sorting panel background
- Added dropdown filtering options to Show balance since -> Custom
- Missiles and torpedoes don't explode if safety is on anymore
- Adjusted Missile Thruster Module A's snap points for easier insertion to the launcher
- Fixed a crash due to improperly deleting a particle
- Ship Vouchers
- Vouchers are sent by admins
- Vouchers are automatically used when buying a premade ship via terminal or a custom ship from Ship Designer
- Blueprints need to be resaved for them to be valid for vouchers
- Changed chair exiting logic to take in consideration space above the chair when exiting
- Changed ship device bind menu default key from U to V
- Fixed ship that is hosted by another player colliding with it's own LOD, causing severe framerate drops
- Fixed clients on board warping constantly from host's perspective during Fast Travel
- Fixed despawning a ship at specific timing causing the ship to not despawn and losing all collisions for a while
- Fixed player position syncing at moving ship when multiple clients are present
- Fixed the game freezing after colliding with another ship
- Fixed non-group members being locked to ships that are hidden by instancing
- Missile and torpedo components are now ignored when checking ship integrity
- Fixed layer visibility no longer working when toggling the orientation view on, if player toggled the orientation view and visited the test mode
- Fixed torpedoes not containing fuel when a ship was bought from Ship Designer
- Nearby player station LODs in the editor background now appear in correct positions
- Added Curved Window 120x120x96 cm, Curved Window 144x96x144 cm and Curved Window 144x144x96 cm to Asset Browser -> Windows
- Added Utility Tool Body 2 Mirror variant to Machinery -> Tools
- Added "Guardsman Red" color to Paint tool
- Added new Kbot ship shop to Origin and Robur
- Added new player-made ships to Kbot ship shop (all ships by Kenetor)
- Avanti
- Dynastinae Maximus
- Dynastinae Minimus
- Moved ships to Kbot ship shop
- The Sky Walker (from Rando 2)
- Buffalo (from Rando 3)
- Port Shuttle (from Rando 1)
- Rotated Mite and Mara in Okim 1 ship shop
- Updated player-made ships
- 10 Flying Arrow Stains the Sky Black
- CS-40 "Belka"
- Kestral
- Magnetar
- Marlin
- ORMVIDAR A
- Swine
- Replaced transparent basic plates with window plates in dev-made ships
- Anubis
- Remus
- Urchin
- Renamed player-made ships
- "Kyanite Mk01" to "Kyanite M2"
- "Quartzite Strike Craft" to "Quartzite"
- Fixed instancing areas at Ship Shops, Marketplace, Ship Design Workshops and landing slots in Origin, Proia and Robur
- Fixed lamps floating at the Marketplace platform
- Replaced the old ladders with new Modular Ladders in small slots, large slots and large player ships shops
- Updated Marketplace colors
- Added tooltips for Small Robotic Arm, Medium Robotic Arm and Robotic Arm Tool Joint
- Fixed Text Panel 24x24 cm description
- Polished texts in Settings
- Bolt Tool
- Fixed autobolting working inconsistently depending on the aiming angle
- Building Tool
- Fixed weapons and tools containing only Kutonium or Bastium
- Fixed fixing a damaged object stopping prematurely and the object becoming unrepairable
- Fixed host's ores being used when clients built station parts
- Temporarily prevented using Building Tool on objects hosted by another players
- Remote Explosives
- Prevented placing explosives on grabbed objects
- Universal Tool
- Fixed being able to make changes to device fields so that the changes did not have any effect on the device itself
- Fixed changes to device field values not being applied if the tab was switched and Universal Tool was closed
- Fields can be now selected with a single click instead of 2 or 3
- Changed minimum received ship transponder signals from 1 to 0
- Increased Mining Job tutorial asteroid amount to 8
- Added hosting limitations based on internet connection quality and performance
- Only affects players outside safe zones
- Ship hosting is switched to another player if certain conditions are met