Update 24.9.2020 (Build 251)
New features
- New customizable Quickbar
- Sit animations work correctly now
- Fixed Rail Gun's texture distortion
- Fixed a tiny error in thruster textures
- Unified textures between ship weapons
- Updated elevator hall in Marketplace
- Added level art to Demolition Job hall
- Removed extra drum magazine from Gauss Rifle
- Removed legacy assets from the following modules:
- Marketplace
- Okim Industries Ship Shop
- Rando Ship Shops
- Repair Job slot
- Ship showrooms
- Work Hub
- Added new socket tool sounds
- Added new station music track
- Added new exploration music track
- Added value limits to Advanced music volume settings
- Fixed startup crash caused by changes in Advanced audio settings
- Fixed "Audible audio signal devices channel" setting not saving
- Laser Cutter
- New handheld cutter sounds
- Modified ship Laser Cutter sound a bit
- Audio Signal Device Mark I
- Added type checking to trigger device fields
- Added to ship part shop
- Fixed audio sequences deactivating too early
- Reduced the damage reduction done to torso from other body parts from 70% to 30%
- Added a headshot multiplier of 1.2x damage
- Antigel Rifle
- Decreased damage from 40 to 30
- Decreased hipfire accuracy a bit
- Fixed Tractor Beam's hit effect jitter when the beam hit position moved
- Fixed Range Finder's hit effect not showing up when the beam hit something
- Fixed Cargo Lock Beam's visual beam effect updating at a slow rate
- Mining Laser
- Added a new, more forceful/stronger hit effect
- Updated shoot fx to be more "electric" and forceful on startup and in general more in line with other laser shoot effects
- Sped up bigger sparks
- Fixed devices not consuming power, if consumption rate was set to 0.01 or below
- Added "Allow using weapons while seated" option to Settings -> Gameplay
- Changed Resource Bridge breaking threshold from 50% to 90% (10% missing voxels)
- Changed "Utility Ammo" name to "Utility / Rail Cannon Capacitor"
- Asteroid belt
- Fixed duplicate asteroid loading
- Fixed Valkite not appearing at all
- Fixed damaged/changed asteroids not fully loading after logging out (if they're not locally hosted)
- Made material distribution more local and not evenly spread
- Added confirmation dialog to resigning rented lots
- New customizable Quickbar
- Prevented closing ESC menu too quickly after it was opened
- Updated Mining Job layout
- Fixed visual instructions' text position
- Removed quickslot bind settings from Controls
- Edited option texts
- Reworked ship frame integrity calculation to encourage more nuanced frame design
- The frame connection mass flows now have a high weight in the integrity calculations, effectively reducing the significance of beam size
- Per-part frame strength now scales according to average frame beam volume
- Limited towing to ships located in the station area
- Partially fixed damaged box thrusters causing the ship to spin
- Made ship blueprint holograms more visible
- Optimized collision situations a bit
- New player made ships
- Merino by Okim (Okim 2)
- Vigo by Okim and Apc (Okim 2)
- Port Authority Shuttle by Stack (Rando 1)
- Estoc by Kodey (Rando 2)
- The Sky Walker by Kenetor (Rando 2)
- Sparrow IV by Dukeironhelm (Rando 2)
- Added Buffalo and Snowflake back to Rando 1
- Removed Magnus Heavy Freighter from Okim 1
- Cleared room for large and very large ships in hangars in Okim and Rando ship shops
- Attached parts and removed some unused ones
- 201 Bruiser
- Kyanite Mk01
- Marmot-24
- Marmot-48
- Marmot-72
- Moonfish
- Scrublass
- Shale Mk02
- Snowflake
- Speedstep
- Sprite
- Talon
- Added "Transform mode" button
- Added "Show spaceship orientation" button
- Added an option to change Toolbox's icon size from the context menu
- Added a confirmation pop-up if Exit Game is used while having unsaved changes
- Fixed large ships spawning partially outside the area bounds
- Fixed inventory not closing when exiting Test Flight Mode
- Fixed not being able to select modules behind other modules properly
- Weld bolts are no longer visible in the Scene View
- Adjusted material tooltip to match inventory ones
- Adjusted windows to be more visible in the editing view
- Changed Spaceship Design Workshop layout
- Resized take-off instances
- Moved terminals from the sides to both ends
- Removed floating lamps
- Improved nearby station part download speeds
- Changed chat and audio to use more accurately sized station areas
- Added new refuel slots to Origin
- Made most of the ship spawn areas larger
- Fixed issue with Maintenance Hall's LOD door
- Updated Large Hall that had outdated models and textures
- Updated Spaceship Design Workshop LODs
- Updated station grid far-LODs
- Updated grid holograms in Origin
- Polished colors in various station parts
- Asteroid Hauling Job
- Marketplace
- Empire and Kingdom ship showrooms
- VIS HQ
- Work Hub
- Player-made ships Estoc and Ironwing have frame integrity problems due to new ship durability calculation
- Sitting in a pilot chair and standing up always puts the player in a relaxed pose
- Breaking a thruster nozzle may cause that thruster to become blocked by the nozzle