Update 30.7.2020 (Build 221)
Animations
Animations
- Added placeholder animation states for Pickaxe when carrying objects
- Pistol weapons no longer enter relaxed state during movement when activating the Universal Tool
- Removed a conflicting Pickaxe Universal Tool related animation state
- Updated generic 1st person ADS landing animation
- Bolt Tool:
- Increased bolt profile visibility range from 1m to 3m
- Battle Rifle:
- Adjusted position of reload effect to be closer to the magazine and slightly tweaked overall look
- Bolter Gun:
- Added unique shoot effect
- Hit effect:
- Added Voxel Glow light
- Laser Turret:
- Added a new hit effect
- Changed texture used by the beam
- Edited muzzle effect to better match Laser Rifle
- Rail Gun:
- Added a bit more powerful unique hit effect
- Added hit light for more impact
- Added impact light
- Added more detail to smoke (while slightly reducing the amount)
- Added more electrical charge to reload
- Added a new charge effect
- Adjusted electrical part to be more obvious from front and side
- Made core projectile thinner and more defined/visible
- Simple tweak to stop effects following the barrel
- Small tweaks to sparks and debris
- Tweaked the inner glow a little
- Updated projectile to be visible from 1st person
- Minor tweaks to balance the glow and electrical FX together
- Repeater Pistol:
- Minor adjustments to front (1st person) smoke
- Minor adjustments to reload smoke effects
- Rocket Launcher:
- Reduced the smoke from being so black and also added a hit light
- Updated the trail, less black smoke like and more thinner
- Fixed being able to activate both the title and message text boxes at the same time
- Added Autoreload feature for all weapons and tools
- Fixed being able to stack items on back slot after placing an item on a backpack slot and removing it
- Set player push Magnetic Boots disable time calculations to use relative speed and added speed threshold for keeping them disabled
- Weapon effects (reload/idle/cooldown) are no longer spawned when swapping a weapon in hand
- Edited and proofread all of the player-made spaceship descriptions
- Added some missing holograms to Imperial Capital Station
- Fixed a broken decal on Small Hall 10
- Fixed a missing farlod mesh problem in Imperial Capital Station
- Fixed decal bleeds and thinned-down unnecessarily thick decals from market station grid slot modules; hangar, upper alley and main hall
- Made Kingdom HQ, Empire HQ and Proving Grounds transmitters static
- Updated Hallway modules with lots of decal and deco alignment fixes
- Updated lighting in Kite shop and added a few lamps