A selection of weapon concepts that are intended to be slightly less optimal than the current core roster of ship-to-ship weapons while providing interesting trade-offs.
Light Mount
(Light) Beam Laser/Continuous Beam Laser: longer range and projectile speed than the laser cannon, but even lower damage- a long-range military version of the mining laser and can fire until overheat; all beam lasers lose damage potential with range, dropping to 50% at max range
Railgun: roughly half as strong as the rail cannon with a similar range, speed, and slightly increased charge time- uses 30% of the power
Light Autocannon: low-caliber single-barrel autocannon with a large magazine (1000rds+) and a socket for a radiator or coolant board, a cheap anti-personnel and light anti-air weapon to rival the laser cannon
Heavy Autocannon: another single-barrel design with a small magazine (~100rds) and a lower fire rate, a bridge between the autocannon and plasma thrower
Heavy Mount
Heavy Beam Laser/Pulse Beam Laser: a more powerful version of the (light) beam laser, deals ~1/6th (15%) of the railcannon's damage per second, slightly longer range than the light version due to increased projectile lifetime, capacitance limits allow a 3 second beam before recharge (~2000eps for 4-6sec, standing draw of 500eps); all beam lasers lose damage potential with range, dropping to 50% at max range
Plasma Bombard: a bigger version of the Plasma Thrower, more damage, greater projectile lifetime, same low projectile speed, best for station bombardment
[Name Undecided] "EMP Gun": performs damage calc against armor without causing damage, any projectile energy that makes it through armor/framework can only damage wires (and yolol chips?), could also work as a missile/torpedo warhead
Special
Heavy Railcannon Base/Rail Mortar: an oversized short-barreled rail cannon that generates recoil and has two device base mounts for enhanced bracing, the spinal mount you always wanted
Heavy Railcannon Barrel: a stackable barrel section with replaceable rails (each shot causes corrosion and damage, variable rail material) and two device bases, increases projectile lifetime, damage, and recoil; recoil forces are split between all HRC parts but increase geometrically requiring better/heavier/smarter bracing as the barrel length increases
Light Mount
(Light) Beam Laser/Continuous Beam Laser: longer range and projectile speed than the laser cannon, but even lower damage- a long-range military version of the mining laser and can fire until overheat; all beam lasers lose damage potential with range, dropping to 50% at max range
Railgun: roughly half as strong as the rail cannon with a similar range, speed, and slightly increased charge time- uses 30% of the power
Light Autocannon: low-caliber single-barrel autocannon with a large magazine (1000rds+) and a socket for a radiator or coolant board, a cheap anti-personnel and light anti-air weapon to rival the laser cannon
Heavy Autocannon: another single-barrel design with a small magazine (~100rds) and a lower fire rate, a bridge between the autocannon and plasma thrower
Heavy Mount
Heavy Beam Laser/Pulse Beam Laser: a more powerful version of the (light) beam laser, deals ~1/6th (15%) of the railcannon's damage per second, slightly longer range than the light version due to increased projectile lifetime, capacitance limits allow a 3 second beam before recharge (~2000eps for 4-6sec, standing draw of 500eps); all beam lasers lose damage potential with range, dropping to 50% at max range
Plasma Bombard: a bigger version of the Plasma Thrower, more damage, greater projectile lifetime, same low projectile speed, best for station bombardment
[Name Undecided] "EMP Gun": performs damage calc against armor without causing damage, any projectile energy that makes it through armor/framework can only damage wires (and yolol chips?), could also work as a missile/torpedo warhead
Special
Heavy Railcannon Base/Rail Mortar: an oversized short-barreled rail cannon that generates recoil and has two device base mounts for enhanced bracing, the spinal mount you always wanted
Heavy Railcannon Barrel: a stackable barrel section with replaceable rails (each shot causes corrosion and damage, variable rail material) and two device bases, increases projectile lifetime, damage, and recoil; recoil forces are split between all HRC parts but increase geometrically requiring better/heavier/smarter bracing as the barrel length increases
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