I have had a few issues with Yolol chips vanishing from my servers so I have had to start bolting the cards into the servers. Now this seems to me like an un-elegant choice to fix this.
1) Servers should have a lock on them so I can push a button and it acts like I bolted them in.
2) Servers should have a terminal where I could access any connected server on the network. This could be done by having each server having its own name (similar to the MFC) and each yolol chip could have a name field (to explain what the program does)
Example: You go to a screen that looks like a yolol chip, it brings up a list of all the servers on the network (Server1, Server2, etc) in that screen i can type out which server I want to connect to. When connecting to a server it shows me a listing of each chip (Slot1 - Generator.yolol, Slot2 - Scan.yolol, Slot 3 - empty) you can go into a certain slot and edit the yolol like you would if you took the chip out.
This could even let you do more advance things like disable a yolol chip, copy yolol chip, set a variable yolol chip (like a button that only goes when enable = 1), goto yolol chip etc.
3) Let us save a copy of our own Yolol in a personal database so we can have a backup of our scripts internally to the game. Right now all code in the game can be lost if not saved externally. If we could have a script database we could code there first and then download that data onto a yolol chip for ease of management and backup.
All of this would make editing much easier, storage way easier and add more tools to yolol.
1) Servers should have a lock on them so I can push a button and it acts like I bolted them in.
2) Servers should have a terminal where I could access any connected server on the network. This could be done by having each server having its own name (similar to the MFC) and each yolol chip could have a name field (to explain what the program does)
Example: You go to a screen that looks like a yolol chip, it brings up a list of all the servers on the network (Server1, Server2, etc) in that screen i can type out which server I want to connect to. When connecting to a server it shows me a listing of each chip (Slot1 - Generator.yolol, Slot2 - Scan.yolol, Slot 3 - empty) you can go into a certain slot and edit the yolol like you would if you took the chip out.
This could even let you do more advance things like disable a yolol chip, copy yolol chip, set a variable yolol chip (like a button that only goes when enable = 1), goto yolol chip etc.
3) Let us save a copy of our own Yolol in a personal database so we can have a backup of our scripts internally to the game. Right now all code in the game can be lost if not saved externally. If we could have a script database we could code there first and then download that data onto a yolol chip for ease of management and backup.
All of this would make editing much easier, storage way easier and add more tools to yolol.
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