Starbase Progress Notes: Week 38 (2020)
September 14th - 18th
Hello everyone. Here are the progress notes of Week 38, hope you enjoy
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
September 14th - 18th
Hello everyone. Here are the progress notes of Week 38, hope you enjoy
Design
Features
- Infantry combat changes
- Damage reduction done to torso from other body parts has been reduced to 30% (originally 70%)
- A headshot multiplier of 1.2x damage has been added
- Antigel damage has been decreased from 40 to 30
- Antigel hipfire accuracy has been decreased a bit
- Following weapons have been re-tuned:
- Long Rifle
- Rail Gun
- Repeater Pistol
- Ore distribution in the new belt has been fixed: ores are now more locally distributed and Valkite can now be found from the belt
- New power consumption design for the Ore Collector has been designed, players will be able to adjust the collecting speed
- Durability system improvements are in the works
- Design for alloy support in Spaceship Designer material selector is in the works
- Armor system is being reworked: armor stat system is being completely redesigned
- Ship Design Workshops' work areas have been made larger
- Refuel slots have been added to Starting and Proia stations
- Fixer's Coyote has been relocated from Rando 2 to Okim Industries 1
- Greatmatenate's 201 Bruiser has been removed from Rando 2, as it's already in Okim Industries 1
- New player spaceships added: Merino; Vigo; Port Authority Shuttle; Ironwing; Estoc; The Sky walker and Sparrow IV
- Global/Local Transform toggle button has been added (Top toolbar)
- Show spaceship orientation -button has been added (Top toolbar): shows the orientation of the spaceship when it is spawned from a terminal
Code
Gameplay
- The frame integrity durability view was adjusted to better display the stress of each part
- Two bugs mostly related to updating thruster blocked-ness were fixed
- Weld objects which previously appeared as "localization missing" are now hidden in Ship Designer's scene view window
- A settings option for using weapons while sitting was made, allowing all actions with a weapon equipped while sitting
- Station building is being worked on
- Auction House is being worked on
- Item collections were set to have calculated material information as well
- Quickbar was set to try and find new similar items from player inventory if the original bound item has been removed
- Company Job menu is being worked on
- Tutorial is being worked on
- Chat window sounds were updated
- Buttons for scene orientation and transform mode were added
- Material tool tooltips in Spaceship Designer were adjusted to match inventory ones
Art
Animations and Emotes
- Work on remote explosive animation continues
- Work on explosive drill animation continues
- Rummage animation was made for remote explosive (3rd person)
- Rummage animation was made for unarmed prone (3rd person)
- Legacy level art assets have been removed and replaced with proper ones in various station scenes.
- Various LOD updates based on the legacy asset removal
- Additional level art added to Demolition job hall
- Minor color issues were fixed on various maps
- Strix armorset texture polishing is in progress
- Tests for large ice/snow asteroids in the new asteroid belt is underway
- Asset icons for generator assets, thrusters and furnace parts have been created
- Asset icons for the devices in the lamps, navigation, networking, YOLOL and hardpoint categories have been created
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!