Starbase Progress Notes: Week 38 (2020)


Forever locked into The Pool
Sep 6, 2019
Starbase Progress Notes: Week 38 (2020)
September 14th - 18th

Hello everyone. Here are the progress notes of Week 38, hope you enjoy


  • Infantry combat changes
    • Damage reduction done to torso from other body parts has been reduced to 30% (originally 70%)
    • A headshot multiplier of 1.2x damage has been added
    • Antigel damage has been decreased from 40 to 30
    • Antigel hipfire accuracy has been decreased a bit
  • Following weapons have been re-tuned:
    • Long Rifle
    • Rail Gun
    • Repeater Pistol
  • Ore distribution in the new belt has been fixed: ores are now more locally distributed and Valkite can now be found from the belt
  • New power consumption design for the Ore Collector has been designed, players will be able to adjust the collecting speed
  • Durability system improvements are in the works
  • Design for alloy support in Spaceship Designer material selector is in the works
  • Armor system is being reworked: armor stat system is being completely redesigned
  • Ship Design Workshops' work areas have been made larger
  • Refuel slots have been added to Starting and Proia stations
  • Fixer's Coyote has been relocated from Rando 2 to Okim Industries 1
  • Greatmatenate's 201 Bruiser has been removed from Rando 2, as it's already in Okim Industries 1
  • New player spaceships added: Merino; Vigo; Port Authority Shuttle; Ironwing; Estoc; The Sky walker and Sparrow IV
Spaceship Designer
  • Global/Local Transform toggle button has been added (Top toolbar)
  • Show spaceship orientation -button has been added (Top toolbar): shows the orientation of the spaceship when it is spawned from a terminal


  • The frame integrity durability view was adjusted to better display the stress of each part
  • Two bugs mostly related to updating thruster blocked-ness were fixed
  • Weld objects which previously appeared as "localization missing" are now hidden in Ship Designer's scene view window
  • A settings option for using weapons while sitting was made, allowing all actions with a weapon equipped while sitting
  • Station building is being worked on
  • Auction House is being worked on
User Interface
  • Item collections were set to have calculated material information as well
  • Quickbar was set to try and find new similar items from player inventory if the original bound item has been removed
  • Company Job menu is being worked on
  • Tutorial is being worked on
  • Chat window sounds were updated
Spaceship Designer
  • Buttons for scene orientation and transform mode were added
  • Material tool tooltips in Spaceship Designer were adjusted to match inventory ones


Animations and Emotes
  • Work on remote explosive animation continues
  • Work on explosive drill animation continues
  • Rummage animation was made for remote explosive (3rd person)
  • Rummage animation was made for unarmed prone (3rd person)
  • Legacy level art assets have been removed and replaced with proper ones in various station scenes.
  • Various LOD updates based on the legacy asset removal
  • Additional level art added to Demolition job hall
  • Minor color issues were fixed on various maps
  • Strix armorset texture polishing is in progress
  • Tests for large ice/snow asteroids in the new asteroid belt is underway
  • Asset icons for generator assets, thrusters and furnace parts have been created
  • Asset icons for the devices in the lamps, navigation, networking, YOLOL and hardpoint categories have been created


Week38_Starbase_Icons_machinery_02.jpg Week38_Starbase_Icons_power_02.jpg Week38_Starbase_planet_asteroids_ice.jpg Week38_Starbase_planet_asteroids_ice1.jpg

As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!


Master endo
Aug 9, 2019
Global/Local Transform toggle button has been added (Top toolbar)
That's my favourite part!
Finally some support for us heretics.

I also like weapon rebalance. Would be great to have weapons other than antigel viable.


Active endo
Aug 9, 2019
Oooh nice pictures of chunky roids, will we be getting ones that arent mostly round any time soon? like big versions of the smallest roids, so a donut one and one with a big crater and stuff?


Master endo
Dec 10, 2019
What are those three items in the first picture middle two columns (besides the triangle thruster nozzle)?


Forever locked into The Pool
Sep 6, 2019
What are those three items in the first picture middle two columns (besides the triangle thruster nozzle)?
The one on the top row is furnace's door piece, the couple on the bottom are furnace's leg and a smelter unit!