Starbase Progress Notes: Week 43 (2020)
October 19th - 23rd
Hello everyone. Here are the progress notes of Week 43, hope you enjoy!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
October 19th - 23rd
Hello everyone. Here are the progress notes of Week 43, hope you enjoy!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Right-click context menu has been tested: transferring large amounts of ore between ore crates in ship and station storages is now possible
- Safe zone ore distribution has been re-designed and configured (18 areas that each use their own material sets)
- Design of symmetrical angled beams has been finished (15, 30 and 45 degrees), matching plates will follow later
- Resource bridge maximum tether length has been increased to 100m (50m in jobs)
- Design for Bolt Tool improvements has started
- Economy and inflation/deflation related design plans have been worked on
- Tutorial transitions between jobs have been improved with better hints and triggers
- Ship Ownership UI design has been worked on
- The Dragonfly, Chemosh Ark, Chemosh Badger and Vigo has been added to Rando 3
- Heptifili and Sinthgut have been added to the DURΛTΞCH shop
- Okim Industries spaceship shops' layouts have been updated:
- Widukind, Eurypterid, Spiker and Shale have been added or relocated
- Halloween themed spaceship shop has been added and contains the following ships:
- Skull, Mr 'Umpkin and Bat
Code
Gameplay
- First functional iteration of fast travel gate has been implemented
- Multiplayer stability improvements related to interlinked objects have been made
- Item purchases and sales now list localized names in the CV bank statement page
- The game should now remember the last zoom mode and used tab in Universal tool after quitting the game
- Being able to vacuum mining job nuggets to player ships was fixed
- A fix was made for not being able to pickup material cubes to ore crates
- Auction House UI has been worked on
- Single listing UI has been added to sell tab
- Context menu has been added to Auction House and Storage
- Placement and transformation preview no longer check for overlaps due to performance issues, overlap checking can be re-enabled from the settings
- YOLOL script editor will now save changes when the text field becomes unfocused
- Cables, sockets, bolts, weld bolts and autobolter attachment plates will now automatically attach themselves to the nearest station module in the interior designer
Art
Animations and Emotes
- Work on 1st person animation polish & sprint animations continues
- Rummage animations have been polished
- A new explosion effect has been created for the upcoming Remote Explosive Tool
- The exploding ammo effects have been updated to be a lot more explosive
- Reticle/crosshair effects have been added to all the weapons
- Preliminary tests for rich (mineral) rocks on asteroid surfaces are underway
- Assets for the different new modular cargo crate sizes have been added
Gallery
Videos
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!