Update 25.3.2021 (Alpha 396)
New Features and Major Updates
- Increased maximum station count per profile from 1 to 3
 - Ships now hover above the moon surface if the approach is slow enough
 - Atmospheres added to moons
 - Lightning added to the Asteroid Belt
 - Added Ship Diagnostic Scanner to Marketplace and Ship Designer (Devices -> Utility)
 - Material density now affects voxel and fracture damage depth
 - Massive refactoring to Cargo Lock Frame and Cargo Lock Beam related tech
 
- Moon landing is still dangerous and work-in-progress
 - Use a ship that you can afford to lose
 - Use a ship that is designed for moon landing
- Ship must have proper vertical thrust, or landing/take-off will be difficult
 - Range finders are also recommended
 - From Ship Shop ships, Moon Midge from Oki 2 is suitable for the purpose
 
 - When approaching the surface, your velocity must be low; otherwise a crash is imminent around 20 meters from the surface due to a known bug
 - If your velocity is low enough and you reach the 20 meter altitude, the ship will gain hover and slowly descend to an altitude of roughly 5 meters
 - Do not land on rocks or anywhere in the city; that doesn't work yet
 - Some ships are able to land with a free fall. This is unintended and will be fixed.
 - You can tweak the hover altitude between 0 and 5 meters with ship's thrusters and it's possible to touch the surface
 - If you plan to venture far away from the ship, it's better to leave it to hover at 5 meters, otherwise it may break when it's reloaded
 - If you gain too much horizontal speed while hovering the ship will crash; take-offs must happen upwards from the moon and with high enough thrust
 - Do note that FPS currently affects the success of a moon landing
- Under 20 FPS may get your ship smacked to the ground instead of a successful landing
 
 
- Square shadow artifacts can be seen on Moon ground
 - Transferring ore between Station Storage and ship containers pauses from Item Transfer spamming, and adding single ores back to the storage during the pause stacks them to a single slot
 - Objects warp around in Ship Designer's snap preview if object is snapped from a snap point which is not visible in the camera view
- The snap points can be restored to be seen through objects from Settings -> Spaceship Designer -> Placement -> Show snap points through objects
 
 - Forming very long Cargo Lock Beam chains can cause desyncing and resources to be drained faster than normal
 - Asteroids locked with Cargo Lock Beams can sometimes turn invisible to clients
 - Low FPS (<20) causes issues with moon landing
 
Patch Notes
Animations
- Added transition animation to unarmed stand when melee animations end
 - Added 3rd person transition animation from unarmed stand to prone
 - Fixed issues with several prone animations that produced bad blending
 - Mid-air animations
- Added animations for Remote Explosives
 - Added lowered tool animations
 - Polished mid-air tool animations
 
 
- Updated multiple Small and Large Hall module LODs
 - Removed a floating hologram from the Moon City
 
- Changed the browse view to display the lowest unit price instead of the total price
 - Fixed "Open Auction House" buttons in Marketplace terminal screen opening Auction House from the lower part of the button only
 
- Added new Cutting Tool reload sound
 - Added new Exploration music tracks and ambient tones between music tracks
 
- Polished company naming rules
 
- Removed detached pieces from Demolition Job tutorial ships
 - Updated shipwrecks
- Pincer
 - Vasama Vanette
 
 
- Fixed Simple Button 12x24 cm getting stuck after bolting it
 - Grip Handle now works with multiple hinges if they have the same joint rotation
 
- Added Ship Diagnostic Scanner to Ship Part shop
 - Increased Missile parts material costs by x2
 - Reduced Missile launcher material costs by half
 - Removed old windows from the economy
 
- Added lightning to the Asteroid Belt
 - Added particle effects to melee attacks against other players
 - Added further visual and performance adjustments to Fast Travel Gate Entry and Travel VFX
 - Reduced Cargo Lock Beam's beam flickering
 - Maneuver Thrusters
- Further optimized the effects
 - Minor visual updates
 
 
- Added new /thumbsdown animation
- 1st person /no is no longer available
 
 - Tweaked /slap animation
 
- Material density now affects voxel and fracture damage depth
 - Fixed Remote Explosives appearing to Endo's left hand if a tool was equipped
 - Fixed melee damage to the environment lagging behind while flying in a ship
 - Fixed "Rotate facing upwards" bind causing small camera movement when pressed while looking directly upwards
 - Fixed player orientation change time
 - Fixed durability being calculated on objects that had no voxel mass
 - Fixed chain reaction explosions for volatile components (for example Fuel Rod, Propellant Tank, turret magazines), which did not detonate if the whole object was destroyed by the explosion
 
- Improved the startup time (making the %APPDATA%\Starbase\cache workaround obsolete)
 - Fixed Derelict server trying to send too much data
 
- Reduced network load when sending mail
 
- Updated station windows in Lot Designer's Small Halls, Large Halls and Hallways
 - Added connection wall decals to Hallway modules
 
- Fixed ore disappearing when moving it between Station Storage and a ship
 
- Fixed Ore Collectors not collecting ore if they ran out of power once
 
- Fixed bolted missiles deleting the whole ship if they exploded from a sensor contact
- Missile thrusters don't work after bolting them to a ship
 
 - Changed maximum TriggerRange to 10
 
- Added atmospheres to moons
 - Added hovering behavior to ships approaching moon surfaces at a slow speed to reduce surface collisions for landed ships
 - Fixed gravity not affecting objects that were dropped from the inventory
 - Added gravity to most of the moons
 - Replaced some old moons with new ones
 
- Optimized moon frame updating
 - Improved planetary geometry generation (results are now calculated quicker)
 - Flattened significantly CPU spikes that were caused by moon collision creation
 - Removed some frametime spikes
 
- Refactored Cargo Lock Frame and Cargo Lock Beam tech
- Multiplayer issues from previous implementation should largely be solved now (cargo will migrate with the host instead of being lost, for example)
 - Taking ships as cargo remains disabled
 
 - Fixed Plasma Thruster wobbling during warmup
 - Fixed a collision related crash that occurred when exiting the game
 
- Added "Utility" category under "Devices" in Asset Browser
 - Added Ship Diagnostic Scanner to the new "Utility" category
 - Added "Show snap points through objects" option to Settings -> Spaceship Designer (disabled by default)
 - Fixed Cargo Lock Frame not working properly in Test Mode
 - Fixed certain beam combinations being difficult to snap to center snap points on other beams
 
- Updated player-made ships
- Avanti
 - Chess In Space
 - Dragonfly
 - Dynastinae Maximus
 - Dynastinae Minimus
 - GK-40 "Belka" (previously known as CS-40 "Belka")
 - Inanis Venari
 - Myrmidon
 - StarBream
 - StarBreamCLF
 - TAC Eclipse-CT Mk-002
 - The Sky Walker
 
 - Updated ship descriptions
- Axiom
 - Barrow72
 - Faradagr A
 - Inanis Venari
 - Jordis A
 - Kestral
 - Manta
 - Mercury
 - Notnagel A
 - Po-8 Strannik
 - Talon
 - Tick
 - Tricone
 - Vegger A
 
 - Added ship description to player-made ship A-S-T-L
 - Updated dev-made ship Pincer
 
- Updated Robur station to have up-to-date Marketplace like in Origin
 - Removed the sales terminal from Vasama at the Marketplace (so Vasama cannot be bought anymore, only admired)
 
- Increased maximum station count per profile from 1 to 3
 - Fixed unwelded or welded parts disappearing after logging out
 
- Edited setting names and descriptions in Settings -> Blueprint visuals
 
- Ship transponders now use different colors depending on who owns the ship (friend/group/company)
 
- Added new Fast Travel Gates between Elysium Moon Gate and Moon City
 
								
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