Update 25.3.2021 (Alpha 396)
New Features and Major Updates
- Increased maximum station count per profile from 1 to 3
- Ships now hover above the moon surface if the approach is slow enough
- Atmospheres added to moons
- Lightning added to the Asteroid Belt
- Added Ship Diagnostic Scanner to Marketplace and Ship Designer (Devices -> Utility)
- Material density now affects voxel and fracture damage depth
- Massive refactoring to Cargo Lock Frame and Cargo Lock Beam related tech
- Moon landing is still dangerous and work-in-progress
- Use a ship that you can afford to lose
- Use a ship that is designed for moon landing
- Ship must have proper vertical thrust, or landing/take-off will be difficult
- Range finders are also recommended
- From Ship Shop ships, Moon Midge from Oki 2 is suitable for the purpose
- When approaching the surface, your velocity must be low; otherwise a crash is imminent around 20 meters from the surface due to a known bug
- If your velocity is low enough and you reach the 20 meter altitude, the ship will gain hover and slowly descend to an altitude of roughly 5 meters
- Do not land on rocks or anywhere in the city; that doesn't work yet
- Some ships are able to land with a free fall. This is unintended and will be fixed.
- You can tweak the hover altitude between 0 and 5 meters with ship's thrusters and it's possible to touch the surface
- If you plan to venture far away from the ship, it's better to leave it to hover at 5 meters, otherwise it may break when it's reloaded
- If you gain too much horizontal speed while hovering the ship will crash; take-offs must happen upwards from the moon and with high enough thrust
- Do note that FPS currently affects the success of a moon landing
- Under 20 FPS may get your ship smacked to the ground instead of a successful landing
- Square shadow artifacts can be seen on Moon ground
- Transferring ore between Station Storage and ship containers pauses from Item Transfer spamming, and adding single ores back to the storage during the pause stacks them to a single slot
- Objects warp around in Ship Designer's snap preview if object is snapped from a snap point which is not visible in the camera view
- The snap points can be restored to be seen through objects from Settings -> Spaceship Designer -> Placement -> Show snap points through objects
- Forming very long Cargo Lock Beam chains can cause desyncing and resources to be drained faster than normal
- Asteroids locked with Cargo Lock Beams can sometimes turn invisible to clients
- Low FPS (<20) causes issues with moon landing
Patch Notes
Animations
- Added transition animation to unarmed stand when melee animations end
- Added 3rd person transition animation from unarmed stand to prone
- Fixed issues with several prone animations that produced bad blending
- Mid-air animations
- Added animations for Remote Explosives
- Added lowered tool animations
- Polished mid-air tool animations
- Updated multiple Small and Large Hall module LODs
- Removed a floating hologram from the Moon City
- Changed the browse view to display the lowest unit price instead of the total price
- Fixed "Open Auction House" buttons in Marketplace terminal screen opening Auction House from the lower part of the button only
- Added new Cutting Tool reload sound
- Added new Exploration music tracks and ambient tones between music tracks
- Polished company naming rules
- Removed detached pieces from Demolition Job tutorial ships
- Updated shipwrecks
- Pincer
- Vasama Vanette
- Fixed Simple Button 12x24 cm getting stuck after bolting it
- Grip Handle now works with multiple hinges if they have the same joint rotation
- Added Ship Diagnostic Scanner to Ship Part shop
- Increased Missile parts material costs by x2
- Reduced Missile launcher material costs by half
- Removed old windows from the economy
- Added lightning to the Asteroid Belt
- Added particle effects to melee attacks against other players
- Added further visual and performance adjustments to Fast Travel Gate Entry and Travel VFX
- Reduced Cargo Lock Beam's beam flickering
- Maneuver Thrusters
- Further optimized the effects
- Minor visual updates
- Added new /thumbsdown animation
- 1st person /no is no longer available
- Tweaked /slap animation
- Material density now affects voxel and fracture damage depth
- Fixed Remote Explosives appearing to Endo's left hand if a tool was equipped
- Fixed melee damage to the environment lagging behind while flying in a ship
- Fixed "Rotate facing upwards" bind causing small camera movement when pressed while looking directly upwards
- Fixed player orientation change time
- Fixed durability being calculated on objects that had no voxel mass
- Fixed chain reaction explosions for volatile components (for example Fuel Rod, Propellant Tank, turret magazines), which did not detonate if the whole object was destroyed by the explosion
- Improved the startup time (making the %APPDATA%\Starbase\cache workaround obsolete)
- Fixed Derelict server trying to send too much data
- Reduced network load when sending mail
- Updated station windows in Lot Designer's Small Halls, Large Halls and Hallways
- Added connection wall decals to Hallway modules
- Fixed ore disappearing when moving it between Station Storage and a ship
- Fixed Ore Collectors not collecting ore if they ran out of power once
- Fixed bolted missiles deleting the whole ship if they exploded from a sensor contact
- Missile thrusters don't work after bolting them to a ship
- Changed maximum TriggerRange to 10
- Added atmospheres to moons
- Added hovering behavior to ships approaching moon surfaces at a slow speed to reduce surface collisions for landed ships
- Fixed gravity not affecting objects that were dropped from the inventory
- Added gravity to most of the moons
- Replaced some old moons with new ones
- Optimized moon frame updating
- Improved planetary geometry generation (results are now calculated quicker)
- Flattened significantly CPU spikes that were caused by moon collision creation
- Removed some frametime spikes
- Refactored Cargo Lock Frame and Cargo Lock Beam tech
- Multiplayer issues from previous implementation should largely be solved now (cargo will migrate with the host instead of being lost, for example)
- Taking ships as cargo remains disabled
- Fixed Plasma Thruster wobbling during warmup
- Fixed a collision related crash that occurred when exiting the game
- Added "Utility" category under "Devices" in Asset Browser
- Added Ship Diagnostic Scanner to the new "Utility" category
- Added "Show snap points through objects" option to Settings -> Spaceship Designer (disabled by default)
- Fixed Cargo Lock Frame not working properly in Test Mode
- Fixed certain beam combinations being difficult to snap to center snap points on other beams
- Updated player-made ships
- Avanti
- Chess In Space
- Dragonfly
- Dynastinae Maximus
- Dynastinae Minimus
- GK-40 "Belka" (previously known as CS-40 "Belka")
- Inanis Venari
- Myrmidon
- StarBream
- StarBreamCLF
- TAC Eclipse-CT Mk-002
- The Sky Walker
- Updated ship descriptions
- Axiom
- Barrow72
- Faradagr A
- Inanis Venari
- Jordis A
- Kestral
- Manta
- Mercury
- Notnagel A
- Po-8 Strannik
- Talon
- Tick
- Tricone
- Vegger A
- Added ship description to player-made ship A-S-T-L
- Updated dev-made ship Pincer
- Updated Robur station to have up-to-date Marketplace like in Origin
- Removed the sales terminal from Vasama at the Marketplace (so Vasama cannot be bought anymore, only admired)
- Increased maximum station count per profile from 1 to 3
- Fixed unwelded or welded parts disappearing after logging out
- Edited setting names and descriptions in Settings -> Blueprint visuals
- Ship transponders now use different colors depending on who owns the ship (friend/group/company)
- Added new Fast Travel Gates between Elysium Moon Gate and Moon City
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