Basic Idea:
Add a new high penetration, ammunition to the game that trades off width of damage (better for hitting vital components) for penetrating power (better for getting through armor).
Problem:
Currently, there is only one type of ammunition that can be used for autocannons and rail cannons. The autocannons do very wide voxel damage (spalling?) before penetrating a plate and rail cannons do massive fracture damage and punch through many plates. On the autocannon side, the next best weapon for penetration is the laser cannon (but it has low damage). There is no choice for either ballistic weapon to give up width of damage for ability to go deeper.
Details:
These ammunition types would be more expensive than the normal "soft" rounds that are currently available as they would be made with depleted exorium. They would use the same weapons but be fitted in new magazines There could be some sort of color coding for easy visual distinction like real ammunition markings on the outside of the magazines (I propose a black or green stripe).
Autocannon
The armor penetrating ammunition for the autocannon would make a very small hole but be able to shoot through maybe one or two more plates (I'm going to leave balancing to the devs so this will be all qualitative). Think something like the hand-held rail gun but automatic and lower projectile speed.
Rail Cannon
CalenLoki has already talked about this so I'll let his words do the talking:
For fans of the series expanse, you'll understand the feeling I (and CalenLoki) are trying to get from the rail cannons. One caveat I would like to add to CalenLoki's thoughts on the rail cannon is that I think it could take out fuel rods if it hits co-axially rather than perpendicular (longways rather than through the side so that many voxels are destroyed).
Effects:
Conclusion:
Ammo types are super exciting to me and I would love to come out of a battle to see that I just nearly survived some rail cannon hits that passed through my whole ship. I think that this gives players lots more choice and that is always good in my book. The only worry I have is that they could outclass laser cannons, but as long as the hole that the AP autocannon ammo makes is small enough, I don't think this will be a problem.
Additionally, this idea may not work with the current per-plate system of damage as it would require that the AP rounds can deplete the armor values of more plates than the soft rounds can, making AP mixed with soft rounds the go-to pairing. A material/voxel only based method of damage may be necessary.
Add a new high penetration, ammunition to the game that trades off width of damage (better for hitting vital components) for penetrating power (better for getting through armor).
Problem:
Currently, there is only one type of ammunition that can be used for autocannons and rail cannons. The autocannons do very wide voxel damage (spalling?) before penetrating a plate and rail cannons do massive fracture damage and punch through many plates. On the autocannon side, the next best weapon for penetration is the laser cannon (but it has low damage). There is no choice for either ballistic weapon to give up width of damage for ability to go deeper.
Details:
These ammunition types would be more expensive than the normal "soft" rounds that are currently available as they would be made with depleted exorium. They would use the same weapons but be fitted in new magazines There could be some sort of color coding for easy visual distinction like real ammunition markings on the outside of the magazines (I propose a black or green stripe).
Autocannon
The armor penetrating ammunition for the autocannon would make a very small hole but be able to shoot through maybe one or two more plates (I'm going to leave balancing to the devs so this will be all qualitative). Think something like the hand-held rail gun but automatic and lower projectile speed.
Rail Cannon
CalenLoki has already talked about this so I'll let his words do the talking:
Rail-cannon makes very small hole - the size of current laser cannon. But it pretty much goes straight through most ships. It shouldn't detonate fuel rods or large tanks in a single hit (otherwise there is no time to react, and no way to defend)
Effects:
- Players would have more choice in how they want to fit their ships with weapons (soft ammo for smaller targets, AP for big ones that have thick armor).
- Players that don't yet have access to xhalium could match the penetrating ability of those that can have laser cannons while still having the drawbacks of the autocannon (namely lower fire rate, rounds per magazine, and accuracy).
- This would help to support the economy around recycling fuel rods into depleted exorium.
- Ship designers wold have to spend more time designing around crew protection (may not be a plus, but could be an effect).
- Destroyed/disabled ships would be easier to salvage and refurbish since there could be less damage to fix if just the right wires or the crew were destroyed instead of turning the whole ship to cheese before finally getting through to the vitals.
- Time to kill would remain about the same since the small diameter of the penetrations would reduce the likelihood of critical hits compared to the soft round equivalent passing through the same location.
Conclusion:
Ammo types are super exciting to me and I would love to come out of a battle to see that I just nearly survived some rail cannon hits that passed through my whole ship. I think that this gives players lots more choice and that is always good in my book. The only worry I have is that they could outclass laser cannons, but as long as the hole that the AP autocannon ammo makes is small enough, I don't think this will be a problem.
Additionally, this idea may not work with the current per-plate system of damage as it would require that the AP rounds can deplete the armor values of more plates than the soft rounds can, making AP mixed with soft rounds the go-to pairing. A material/voxel only based method of damage may be necessary.
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