Starbase Progress Notes: Week 16 (2021)
April 19th - 23rd
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!
April 19th - 23rd
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Legacy visual instructions removed from Mining job
- Mining Backpack fixes tested, work on fixing bugs continues (backpack keeps collecting ore even when full)
- Usability improvements for Easy Build Mode designed
- Usability improvements for Material Point Scanner designed
- Ship tutorial controls have been reworked
- New tutorial UI for starting tutorial and choosing tutorial phases has been designed
- Design for Company bank features continues
- Company access control design has been worked on
- Company missions permissions access control logic has been updated
- Kyanite and Shale lifted higher in OKI 2 ship shop, seat mechanisms no longer clip into the floor when canopy is opened
- Devices: A set of 10 Duct parts have been made available: Ducts are for creating resource networks and can be used to replace cables and pipes
Code
Gameplay
- An issue where some objects in space would move when player approached them has been fixed
- Occasional issue with items flinging when ungrabbing them has been worked on
- Beam welds close to each other in a connecting beam result in frame integrity connections between ship frame beams, reducing the need for corner attachment plates
- Thruster parts should no longer block their thrusters in tiny ships
- Jointed grabbed objects colliding with the environment has been fixed (once again)
- Support for printing start, printing finish and error sound effects have been added to large and small 3D Printers
- Animations, audio and bugfixes for tripod weapons have been worked on
- Sound category support for audio signal devices has been completed
- Work on Audio Signal Device Mark II-B ("jukebox") has started
- Work on implementing company bank accounts continues
- Work on crafting UI continues, work on module crafting function has started
- Work on Mission personnel -page has started
Art
Animations and Emotes
- Aim animations for player operating the tripod have been made
- Tripod autocannon reload animation has been worked on
- Level art for planet city bridge slot has been finished
- Landing/takeoff hologram signs have been added to help better guide players to landing platforms both from space and from the ground
- Factory area assets have been added (not yet fully implemented)
- Snap issues for duct pipe assets have been fixed
- The raised part from intersections in the bigger intersection beams has been removed
- New cliff material for moon type 2 (City moon)
- Viper armor set textures and paintjobs have been updated
- 25 player tag icons have been created
- Exorium processing unit rework has been completed
- An issue with Whiplash and Antigel Rifle projectiles spawning behind the weapons at low frame rates has been fixed
- Tripod Autocannon VFX has been updated
- Laser Cutter's spark and burning metal VFX have been reworked
Gallery
As always, feel free to ask any questions regarding these progress notes!
And if you haven't yet, go add Starbase to your Steam wishlist!