Capital Ships FAQ
How much does it cost to build a Capital Ship?
Capital Ships are expensive and will require a lot of materials. However they also come in various sizes. We estimate Capital Ships will be at least 10x more expensive than stations (maybe even more).
Warp charge up time
Warp will charge up server-side, meaning that players do not need to be present for the charging process. (Some limitation may be added later so at least one member of the Capital Ship crew must be present, but right now this is not a requirement.)
Warp distances
Several thousand kilometers at least, with larger ships even to closest moons.
Warp warning to defending station
Both attacker and defender will receive the same warning of impending warp. Defending station (or other Capital Ship) will get a warning and timeframe instantly when the attacking Military Capital Ship has set its course and is charging up (which may take 48-72 hours).
What's the development status of Capital Ships?
Capital Ships are in active development and goal is to make available close to Early Access release.
Joining a war zone
Players do not need to be present for the chargeup/warning time. Players on both sides can log in just minutes or even seconds before the warp is initiated, and they will be able to warp with the ship. Defenders on the other hand can join just seconds before the warping Military Capital Ship arrives.
Once a Military Capital Ship has locked warp and the countdown has started, the war zone is "locked" and civilian ships are prevented from entering the zone. Other military ships or Military Capital Ships can enter or warp to the zone, however. There will most likely be "outside" groups like salvage teams on the outskirts of the war zone.
Civilian Capital Ships vs. Military Capital Ships
Capital Ships come in two models: Civilian and Military. Civilian Capital Ships have a permanent safezone (shield) that cannot be penetrated by aggressors. It cannot be taken down. Trying to warp to one will not work.
Military Capital Ships have a dynamic safezone (shield) that will go down if a similarly strong Military Capital Ship warps to the same location. Their safezones cancel each other out.
What about using Civilian Capital Ship in war?
Civilian Capital Ships will have limitations - for example, they may not be able to send out more ships than a handful within a certain time (like one per five minutes).
Civilian Capital Ships can be used for mining and as a "homebase" for safe gaming. However, ships that leave the Capital Ship's safezone are vulnerable and can be attacked by others.
Civilian Capital Ships cannot warp to a war zone - however they can warp nearby, and then use smaller ships to venture out (for e.g. salvage).
The war zone is also going to be quite large - using Civilian Capital Ships for military purposes will be quite inefficient due to the general limitations and the size of the war zone.
What happens after battle?
Once a battle is finished - meaning one of the Capital Ships (or station) is destroyed or conquered, its safezone will return with a time. The time will most likely depend on the time the safezone was disabled (i.e. how long the battle lasted).
How will Capital Ships choose where to warp?
This will be decided and announced later.
Siege mechanics in more detail
We will have a separate Siege mechanics video at a later date.
How much does it cost to build a Capital Ship?
Capital Ships are expensive and will require a lot of materials. However they also come in various sizes. We estimate Capital Ships will be at least 10x more expensive than stations (maybe even more).
Warp charge up time
Warp will charge up server-side, meaning that players do not need to be present for the charging process. (Some limitation may be added later so at least one member of the Capital Ship crew must be present, but right now this is not a requirement.)
Warp distances
Several thousand kilometers at least, with larger ships even to closest moons.
Warp warning to defending station
Both attacker and defender will receive the same warning of impending warp. Defending station (or other Capital Ship) will get a warning and timeframe instantly when the attacking Military Capital Ship has set its course and is charging up (which may take 48-72 hours).
What's the development status of Capital Ships?
Capital Ships are in active development and goal is to make available close to Early Access release.
Joining a war zone
Players do not need to be present for the chargeup/warning time. Players on both sides can log in just minutes or even seconds before the warp is initiated, and they will be able to warp with the ship. Defenders on the other hand can join just seconds before the warping Military Capital Ship arrives.
Once a Military Capital Ship has locked warp and the countdown has started, the war zone is "locked" and civilian ships are prevented from entering the zone. Other military ships or Military Capital Ships can enter or warp to the zone, however. There will most likely be "outside" groups like salvage teams on the outskirts of the war zone.
Civilian Capital Ships vs. Military Capital Ships
Capital Ships come in two models: Civilian and Military. Civilian Capital Ships have a permanent safezone (shield) that cannot be penetrated by aggressors. It cannot be taken down. Trying to warp to one will not work.
Military Capital Ships have a dynamic safezone (shield) that will go down if a similarly strong Military Capital Ship warps to the same location. Their safezones cancel each other out.
What about using Civilian Capital Ship in war?
Civilian Capital Ships will have limitations - for example, they may not be able to send out more ships than a handful within a certain time (like one per five minutes).
Civilian Capital Ships can be used for mining and as a "homebase" for safe gaming. However, ships that leave the Capital Ship's safezone are vulnerable and can be attacked by others.
Civilian Capital Ships cannot warp to a war zone - however they can warp nearby, and then use smaller ships to venture out (for e.g. salvage).
The war zone is also going to be quite large - using Civilian Capital Ships for military purposes will be quite inefficient due to the general limitations and the size of the war zone.
What happens after battle?
Once a battle is finished - meaning one of the Capital Ships (or station) is destroyed or conquered, its safezone will return with a time. The time will most likely depend on the time the safezone was disabled (i.e. how long the battle lasted).
How will Capital Ships choose where to warp?
This will be decided and announced later.
Siege mechanics in more detail
We will have a separate Siege mechanics video at a later date.
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