Starbase Progress Notes: Week 28 (2021)
July 12th - July 16th
Hello everyone, here are the progress notes of the week 28 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Animations and Emotes
Gallery
Videos
July 12th - July 16th
Hello everyone, here are the progress notes of the week 28 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Blueprint projector
- Configurations for adjusted asset with blueprint chip support
- Iterating on design plans to support blueprint filler feature
- Design for the Capital Ship docks has been refined
- Improvements for Station Easy Build Mode have been designed
- Starting Job rewards tweaked to match Early Access economy settings
- Starting Job weekly reward caps set
- Crafting data for station parts reworked. A lot more can now be crafted while using less materials.
- 13 new Easy Build modules for spaceships have been added, including:
- Modules with batteries
- Large Propellant Tank modules
- More Ore Crate modules
- Komatsu (Tier 1) removed from Sunny Ship Center
- T35-B Initium and Modulus removed from Oki 2 ship shop
- Moneyman moved from Oki 1 to Oki 2
- Easy Build Mode HUD design has been worked on
- Rails and Rail devices are no longer available in the Spaceship Designer. Rails Layer also has been removed.
Code
Gameplay
- Fixed bolting "boltlessly connecting" components in the Spaceship Designer
- Fixed Large Generator not using all the power available to it
- Fixed radiators not working with Large Generator
- Adding Tripods to the Spaceship Designer has been worked on
- Implementing the Capital Ship shield generator for fast travel has been worked on
- Increased the input character limit to have more room for certain characters (ó, ä, ö etc.)
- Removed the lag spike that occurred when entering the Spaceship Designer or when test flying a ship in a ship shop
- Scene view window now lists modules in alphabetic order
- Fixed many module related actions' undo functionality not working
- Synchronised Pickaxe hit sounds have been worked on
Art
Animations and Emotes
- Work on melee running and walking animations continues
- Sprint animation blending improved when running into and against obstacles, such as walls
- Fixes to numerous muzzle and hit VFX not attaching correctly at higher velocities
- Fixes to Tripod Autocannon hits not registering have been worked on
- Performance improvements for direct Mounted Plasma hits have been worked on
- Electronics crafting bench has been created
- Skyscraper stem 4 module interiors have been updated
Gallery
Videos