I can see what they're trying to do with the research. Having the values so high means that rather than everyone unlocking everything, players have to specialise in certain branches of the tech tree and then interact with/trade with other players to get the items they can't build themselves.
However, I think putting everything behind an unlock was a bad idea. I think all players should have the basic/tier 1 items unlocked by default, but still have to unlock anything above that.
That way, new players can build ships off the bat without the excessive research grind, but to build good ships still requires specialisation.
The current system of having even the basic stuff behind a research grind is not a good way to retain new players.
However, I think putting everything behind an unlock was a bad idea. I think all players should have the basic/tier 1 items unlocked by default, but still have to unlock anything above that.
That way, new players can build ships off the bat without the excessive research grind, but to build good ships still requires specialisation.
The current system of having even the basic stuff behind a research grind is not a good way to retain new players.