Starbase Progress Notes: Week 31 (2021)
August 2nd - 6th
Hello everyone, here are the progress notes of the week 31 of 2021!
Please note that the "Progress Notes" are different from the Starbase "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Starbase Early Access. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Code
Gameplay
Art
Art notes
Gallery
Purchase Starbase Early Access now on Steam!
August 2nd - 6th
Hello everyone, here are the progress notes of the week 31 of 2021!
Please note that the "Progress Notes" are different from the Starbase "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Starbase Early Access. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
- Rare ores popping out in locations they should not has been fixed
- Ymrium not being collectable via Mining Backpack or Ore Collector has been fixed
- Work on resolving issues with Easy Build Mode continues
- Moon base building has been tested, and more building features have been designed
- Configuring moon mining for different tools, devices and explosives is underway
- Factory halls tutorial design has been worked on
- New insurance transfer setup tutorial design has been worked on
- Confirmation pop-up for the "Sell all" operation for sell terminal was designed
- Snapping has been fixed for Bottleneck 4 Curved module: The module should now allow placing Curved Basic module on both sides
- Two modules which could cause durability issues have been updated: L-Shape Basic Corner and Corner 1 Ore Crate
Code
Gameplay
- Issues with Easy Build Mode module snapping have been investigated
- Issue with safe zones not being initialized for newly created stations has been fixed
- Workaround for the ModuleHandle duplication has been worked on
- Work on adding module creation to Easy Build Mode start for ships that have lost their module references continues
- A fix for spawning a ship and entering Easy Build Mode causing two ships to be in the area and causing problems has been started
- Station servers have been optimized: Limited the number of visible player stations on densely populated areas
- A fix for ghost items appearing when picking up items too fast has been worked on
- Automatic thruster renaming prenamed thrusters from premade ships, causing them to get stuck in Easy Build Mode has been fixed
- A fix for automatic thruster renaming working outside Easy Build Mode has been made
Art
Art notes
- Work on melee related animations continues
- Area for bolts has been increased on the advanced crafting bench
- Ore tower holograms have been adjusted slightly to be better aligned to the resource ports
- A typo in Dynastar ship shop logo has been fixed
- Minor LOD and hologram updates done in stations
- Spawning dust particles increased when moving in space
Gallery
Purchase Starbase Early Access now on Steam!
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