Large safe zones that players can clutter up with their sand castles build stuff in has worked wonders in DU. AFIK, this game was never about building and exploring. Conflict seems to be the core of this game. What is needed is conflict drivers and one of those drivers is resources and the need to protect or control them. Too often 'PvP' is simply about player killing with no purpose beyond being a relatively harmless outlet for psychopaths. Player killing should involve some kind of trade off like gaining notoriety and being banish from safe zones.
I'll agree to most of that. One of the primary issues right now is that the need to protect or control resources is non existent:
- Safe zone mining is more profitable $/hour than any other kind of mining
- Safe zone mining can be done in complete safety
- The "rare ores" (Kutonium, Ymirium, etc.) are pretty much equally spread out across a massive area within their respective zones in the belt
- Rare ores are not required for many parts, and when they are, it's in extremely small quantities
So, we have an environment where the safe zone is the most profitable money/hour even if it was just as dangerous and prone to pvp as the outer belt's "rare" ore. That said, it's completely safe. If safe zone mining where to magically become much less profitable than mining rare ores somehow though, there's enough km^3 and enough clouds in the belt where in all reality you'd still be more or less safe while mining it. However, after a few successful major mining ops were run, that'd saturate the market for a good while.
Maybe Eos just isn't the area that has a sandbox style risk-vs-reward configuration we all had in mind. Maybe they have other moons in mind for that style. In my humble opinion, I think that'd be a mistake. The SZ around Eos Origin is an incredibly large area, and the SZ mechanics of stations and CCAPS are already generous.
Another possibility is that FB just didn't have time to focus on this kind of thing in CA. It's easy to backseat develop, I grant that, and I'm sure there is a decent part of the community that is happy to just sit in SSC and mine the same kind of rocks around SZ with cute mining designs. However, I look at the roadmap and any discussion I can find on this topic and I see nothing that will change the root issues here.
All that to say, you're right in that there is no driver for conflict. Station sieges and MCAPS are coming, but the only motivation people will have to fight is to watch explosions. There isn't an underlying economic motivation for control of an area because, hey, SZ mining is still the most profitable OR rare ore mining has become king and it's literally uniformly distributed across a massive area so just go back to your cubbyhole and mine it in peace and stealth. In this hypothetical scenario where rare ore is valuable commensurate with it's range from Origin, haulers will still be relatively safe since radiation detection is still way behind the large scale stuff like cap ships and stations in the queue which, like I've said, may not change the equation at all.