This assumes the fight over an area is happening inside the belt to begin with. That's a big assumption. However, if that assumption is true and this battle *is* being fought somewhere in the belt, you're making some more assumptions about the proposed 30 CCAPs not being able to participate:
- Whatever area is being fought over is far enough from the edge of the belt where we can't just easily fly in ships from N CCAPs sitting at that edge to reinforce. In this case, you cannot address or attack the root of your problem (our CCAP(s))
- A dock can only host one ship at a time
Given a company with enough resources, I don't see how it's unlikely they have more than 1 CCAP barring some kind of messy in-company 1 ship rule, but then how do you handle a large alliance with many small companies? Maybe not quite 30 in the near future, but certainly multiple. The point is, CCAPs being 100% invulnerable and unable to be dislodged by any means is something that *will* be abused, especially for offensive purposes. It's not like the same rich company has the best armor and takes 5 shots per plate instead of 2 and with "good piloting" you can come out on top (counterplay available in this case), it's a mechanic that present situations where there is simply
zero ability to counter what an enemy is doing. You can't remove your enemy's grasp on a forward position (maybe even in your front yard) as long as they have at least one CCAP sitting there staring at you. As long as CCAPs are invulnerable and can carry weapons of any type, produce them on-site, or serve as a carrier to offensive-capable ships, it's the obvious meta that the "competitive" crowd will look to exploit. They'll pop out and harass your miners, your haulers, whatever, with a quick flight time and a real possibility of them making it back inside the safety of their CCAP before you can even respond. Given enough time and enough resource aggregation, I'm not sure how you stop that since you can't attack them. And before someone says they can't warp into warzones (or areas under siege), warzones or stations under siege aren't the only place people will be invested in or want to fight over or control.
FB believes they can balance them and I look forward to being pleasantly surprised, I just think it's going to be migraine-inducing as long as you have the mixture of complete invulnerability, the ability to warp to most places (or close enough), and offensive capabilities no matter how much you try to nerf or limit said offensive capabilities. I was surprised when I read they could carry ships and players with weapons when I read the description about being a 100% safe civilian ship meant mainly for exploration.