Hell yeah, idea is cool and good
Just make the 360 graph an actual circle. The "frequency table" also needs to be integrated with the display, written next to where the frequencies are in the graph. (I'm not alt tabbing to a PNG opened in my browser for this lmao)
I don't exactly see this as a multicrew thing. When do you care to look at a radar? Not when you're in a fight, of course. Only when you're flying and not really busy anyways. With some good YOLOL, you can make interacting with this very ergonomic for a single pilot.
I don't see this as an issue, i just mean to highlight that this supposed benefit won't happen IMO.
For how I imagine it, the sensors themselves aren't viable at close ranges /high speeds anyways. (No auto turrets yada yada)
Excluded...
This is another idea to evade PVP.
"full 360-degree vision" Will allow players to never turn around, not to watch their backs, not to follow anything at all.
Hidden attacks will become impossible.
Silent movement for the purpose of boarding will become impossible. The ship's disguise will become useless.
What about stealth ships? At least for how i see it, this suggestion is about the interface to the sensor, not the sensor itself. That sensor, we're going to get anyways. It was confirmed. Unless I missed something.
"They will never turn around" is also not relevant. Assuming we're getting the sensor, the interface doesn't matter. This is Starbase. If your sensor can only scan a small zone imprecisely, you'd put one that points behind you, so "they will never turn around" can still happen.
"Hidden attacks will become impossible" Well it also means hiding forever and never being attacked is impossible. Also, I don't think hidden attacks are good gameplay! It's a cheap victory for the attacker, and a surprise with no counterplay for the victim. Sure, there would be some interesting tactical uses for it, but the vast majority of its use is going to be "i see ship, i must blow up ship".
I do agree that passive sensors vs ships are less ideal than active. But the suggestion is about an interface. You can slap that interface on an active radar that screams signals and signals your presence.
(Or to be more precise, you probably have an emitter part, and a sensor part; the sensor is passive and can detect ores and maybe stations and whatever, AND detects active radar signals so you can get warned about it, or read the return from what your emitter sent)
I'm not going to start my whole speech about how active radar would be better than passive or this will become a true wall of text...
TLDR, i think it adds interesting risk/reward and counterplay that meshes well with other parts of the game