You're aware that civ caps generate a safe zone, right? If you're stalking a civ cap, you're stalking someone in a safe zone, because it's a moving safe zone.
Are we just going to get these "please let me PvP everyone everywhere all the time whenever I want" never-ending argument threads every couple of days now? And let me guess, everyone who doesn't like it is a carebear and should just leave the game if they don't like that? The game isn't just made for you and your desire to PvP without restrictions, pavvvel. There are plenty of opportunities to PvP already, and there should be some new fun ones certainly, but if people don't want to PvP then Starbase is explicitly intended to also support that type of gameplay without being harassed. Some people just don't want to PvP, and there is and should continue to be room for them in the game to get a complete experience whether "hardcore" (is it really hardcore if you're asking for help from the devs?) PvPers like it or not.
Are we just going to get these "please let me PvP everyone everywhere all the time whenever I want" never-ending argument threads every couple of days now? And let me guess, everyone who doesn't like it is a carebear and should just leave the game if they don't like that? The game isn't just made for you and your desire to PvP without restrictions, pavvvel. There are plenty of opportunities to PvP already, and there should be some new fun ones certainly, but if people don't want to PvP then Starbase is explicitly intended to also support that type of gameplay without being harassed. Some people just don't want to PvP, and there is and should continue to be room for them in the game to get a complete experience whether "hardcore" (is it really hardcore if you're asking for help from the devs?) PvPers like it or not.
carebears should not leave the game. if they want to play safely, there is a safe zone. they can mine charodium.
If carebear is playing outside the safe zone, then it should be possible to find him, whether he likes it or not.
when carebear leaves the safe zone, no one should care what he wants and everything that happens to him is his problem.
if carebear deleted the game because he was killed, this is a toxic inadequate player. adequate players understand that they can be killed in MMO, they understand that any method of killing is adequate if outside the safe zone.
but it is important to understand that the ability to track the warp trail is needed not only to search for care bears. this is necessary for military purposes, for PVP, for content. suddenly, the enemy company begins to strengthen its position? what if this company is planning an expansion??? we need ways to counteract. in addition, today this player is a miner, and tomorrow he will come to break your bases and kill your friends. I want to be able to get the gameplay of the war for resources and for territory, I want the gameplay of a scout, so I need to search for a warp trail. very much needed.
there is no need to think that with the mechanics of searching for a warp trace that I propose, it will be easy to find someone. suppose I installed sensors and spent an hour or two trying to find and scan the warp trace of a player who made the jump yesterday. next, I need to fly to my capital and start charging the jump according to the received coordinates. this one can take a very long time. As a result, this cat-and-mouse game can become very interesting. . it is much more interesting than without the mechanics of scanning the warp trace, when the player makes a civilian capital, jumps to where he cannot be found, then he will mine on a cheap ship and not look around, do not take friends with him for protection, but only drink five liters of beer every evening, lazily looking like his auto-miner mines ore by minimizing the game window to watch a TV series or even play another game........