- Joined
- Mar 5, 2020
- Messages
- 2
I suggest that players build modular shields for their bases, just like Rubik's Cube, surrounded by shields in all directions, but the shield durability of each area is calculated separately, and the shield has the function of identification. People in the organization can traverse at will, and the weapons of the people inside the organization can also pass through the shield to attack the enemies outside the shield. The enemy's ships cannot pass through the shield and will be blocked. The enemy's weapons cannot pass through the shield. Will be blocked. The strength of the shield at the player base is very high. The durability of the shield recovers quickly when the power is sufficient. Only a lot of spacecraft can fire at the same time to cause damage to the shield. When the durability of the shield is less than 30% At this time, the enemy's weapon can penetrate the shield, but the enemy's spacecraft still cannot penetrate the shield. When the durability of the shield is less than 15%, the enemy spacecraft can directly penetrate the shield to enter the interior, and try to occupy the base. During the process of their spacecraft crossing the shield, if the shield is not attacked, Or the strength of the attack is not enough, and the shield strength will recover to more than 20% within 8 to 10 seconds. At this time, the shield will become impenetrable, and the spacecraft may be stuck on the shield and cannot be rid of it. , Or may be blocked by the shield and unable to advance. If you want to rescue your teammates, you need many ships to attack the shields at the same time, or find the total power to destroy the base, so you can turn off all the shields at once.