Thanks! Also the broadside would've probably been quite useful if I wasn't the one controlling that and 2 cameras on differen't PC's at the same time :'D Will need to do some proper battletesting once we get the closed alpha going!
I see the Leviathan as more of an anti-station ship instead of anti-ship. Fun video. It gives me a sense that building fast, cheap, glass cannons might be a good choice.
I see the Leviathan as more of an anti-station ship instead of anti-ship. Fun video. It gives me a sense that building fast, cheap, glass cannons might be a good choice.
Their are the lasers for fast yet lightly armored ships to think about though. I do think it would still be hard to hit a fast ship with depending on your turn speed.
Thanks! Also the broadside would've probably been quite useful if I wasn't the one controlling that and 2 cameras on differen't PC's at the same time :'D Will need to do some proper battletesting once we get the closed alpha going!
Maybe use the broadsides on a station! We've only gotten the chance to really see how ships destroy one another. But what about ship to station combat? What would a faction have to do in order to consider a station conquered?
Maybe use the broadsides on a station! We've only gotten the chance to really see how ships destroy one another. But what about ship to station combat? What would a faction have to do in order to consider a station conquered?
I think it would be that the insurance stations are destroyed to clear the previous faction from having insurance their and the faction eradicated from their station for another faction to claim it but they would have to rebuild the insurance stations if possible or if this function is added have a respawn ship at the stations.
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