I can understand that Frozenbyte has to moderate discord and it is important that we as a community treat each other with respect and compassion on every channel.
What I dont understand is the harshness of some decisions regarding community bans. I could understand if this is apllied throughly...
People are not doing that conciously. Nobody is thinking:" Hey that is the Starbase Chat, lets break the rules and speak offtopic".
I would even go so far as to say that you don't even notice the name of the channel but just click on it because it is active and comes first in the order.
Again...
I know this is the game suggestion but my suggestion if nevertheless about starbase and his community on discord. As most of you know there is a neverending debate of keeping the Starbase channel just starbase related because 80% of the time people are not talking about Starbase in this channel...
Raph Kosters gamedesign blogposts are interesting and I think every developer should read them before making an online game but his blogpost has less to do with the above mentioned problem of scaling. Its more a technical problem than a problem of faulty gamedesign.
This is from a blog of former guild wars 2 developer. It's not a suggestion for starbase per se but nevertheless, the problems described should be taken into account of the game design. Especially the dilemma between linear scaling solutions for an exponential outcome.
A common aspiration...
The track record of both cloud solutions are actually devastating...
So far both companies could not present a use case for their promises.
In comparison P2P/Hybrid Architecture is well researched and offers a low cost solution for handling large playerbases. Cloud solutions would make Starbase...
And you are basing your assumption on what source?
Truth is, Cheap games dont sell. Look at the statistics. Just because you are thinking it will increase sales does not make likely.
Steam is a very grim place
for indie devs:
Actually the opposite is the case. Increasing the price in...
DISCLAIMER
Abstract
—Massively multiplayer online game servers are challenging to build and maintain; they require always-on availability,low-latency, and high predictability. In many ways, these systemscould benefit from pushing application logic to the connectedclients. However...
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