Recent content by Womble

  1. Dedicated station with Central Hub (no ships allowed)

    While I don't think the devs are going to want to provide "arenas in safespace" where you can PvP "for the love of combat", I think they'd be overjoyed if players did.
  2. Where are the asteroids?

    I've never had to go more than 20km to find the first 'roid. Usually 18 or so.
  3. Dedicated station with Central Hub (no ships allowed)

    I believe the social policies would prohibit such actions in the safe zone. So anyone who did vandalise or attempt to take the ship would be subject to sanction.
  4. Visibility of player's nicknames

    Nevertheless :) I'm a fan of having game mechanics have in-game manifestations.
  5. Visibility of player's nicknames

    I voted for "small drone", so long as you can shoot it out. I also think it shouldn't have crosshairs or any real relation to where your endo is moving, and possibly ought only to bue usable while static. Imagine trying to move tactically using a drone's camera projected onto your VR headset...
  6. Content for researchers of the universe

    Wot? I can headbutt asteroids to bits now?! Good work Frozenbyte! ;)
  7. cosine help

    I would guess* that the "%" is a typo. It's looks like it's meant to be an operator; I'd try substituting in ^, *, /, + and - one at a time in that order (based on my perceived likelihood that those characters are typoes of %, basically; it's trial-and-error, so doesn't really matter) to see if...
  8. Dedicated station with Central Hub (no ships allowed)

    If there has to be a station with no ships for some sort of "performance" boost, just to allow socialising, then the game is sunk. Now the initial rush has faded, and concurrent Endo numbers are closer to where they'll be for the rest of Alpha, you make me think that maybe the playerbase should...
  9. SZ too profitable

    "...PvP is the core of the game...". It's an almost direct quote from LauriB. Right now there's not much PvP going on, but it's the main purpose that the devs have in mind for the game and at the centre of their design decisions. Always remember that the game is still feature-incomplete when...
  10. Turrets & cradles stop working when attempting to put them on turntables.

    Have you let the devs know this problem and its workaround via the F1 feeback tool in-game. They love well-described faults with potential workarounds.
  11. SZ too profitable

    Feature, not bug. PvP-focused game. Don't be surprised when you can't access all of it if you won't participate in the key mechanic.
  12. Frustration with Refill propellant tank and rods Vo. 2

    It speaks to character, m'Lud.
  13. Frustration with Refill propellant tank and rods Vo. 2

    Apart from your apparent inability to recognise dripping sarcasm, What. Is. Your. Problem? You know the answer, and you've executed the solution, but you're still complaining. Strange person. Ah, diddums? Unlock it then. Or bolt spares you can buy from the AH to the outside of your ship if...
  14. Frustration with Refill propellant tank and rods Vo. 2

    Sure you are, Because there's no way on any ship ever to carry extra fuel rods and prop tanks. Nope. It's impossible. You're stuck at the range of 1 rod and 1 tank. Can't go any further if you can't make rod refills and tank refills out in the wild. Nosiree. Enough with the strawman. The LRDG...
  15. Pinging the ship transponder remotely

    I think an idea like this is good enough to be included, but it needs to be set up so that it's not just a magic wand that gets you back to your ship without risk, so I looked at limitations and opportunities it could permit.
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