Search results

  1. Warp trace

    Arming the miner will not change anything. During the flight, it is not possible to view the surroundings. There is no radar. And a mining ship is by no means a fighter, both in size and in acceleration dynamics. Now there is actually a struggle of minds. The miner's main defense is his cunning...
  2. Make the Warp Core great again!

    +1 We need a WARP SUPPRESSOR! )) It will be interesting! Regarding the price of the warp. It seems to me that there should be some kind of fixed price per km / ton. Both in money and in fuel (although you can use progression - the more weight, the more expensive). And use let's say not Exorium...
  3. Warp trace

    Regarding the economy, your thoughts are correct. However, instead of solving the problem globally and for everyone, you want to solve this problem only at the expense of some. This will only exacerbate the problem. The problem is identified correctly. There is an influx of endless money from...
  4. You know what would make players more likely to leave the origin safe zone?

    There, in a simplified form, it does not work that way. There is a tax (which is set by the owner of the station). If this is an NPC, then the rate is fixed for a certain region. If the owner is private, then he can change this value in the range. And separately there is a broker's commission...
  5. Warp trace

    I'm fine with PVP. While playing EVE, I lived in wormholes for 2 years. Continuous pvp is permanent and unlimited. I'm biased against the idea of hunting the unarmed. The main argument here is that the miners earn a lot. And people would like to shoot unarmed miners. Needless to say, miners can...
  6. Warp trace

    Your reasoning about jump marks for a capital ship is actually useless. 1. Your first position is that the risk does not match the reward. Let's start with this. In your opinion, did the player get the capital ship for free and instantly? This is far from true. Many alloys and rare resources...
  7. You know what would make players more likely to leave the origin safe zone?

    CLB and CLF don't quite fit what I'm talking about. These technologies are good for transporting ship parts and asteroids. However, they are not at all suitable for at least 100 pieces of goods for building a base, for example. Because the carrier will take longer to place it than to transport...
  8. You know what would make players more likely to leave the origin safe zone?

    You are correct. But first, developers need to do a number of things: 1) Introduce a cargo container for products into the game. Even if it is larger than the largest detail in the game. It would be logical. Each part has a volume in kv. This container should also have volume and be filled with...
Top