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  1. Embrace the Space Jelly: How to Inspire Beautiful Ships with Drag as a Feature

    In addition to the posts, one more thought. It is necessary to balance the thrust of the ship with the increase in its mass. A kind of relativistic effect. The closer the ship's speed is to maximum, the more time it takes to further increase speed. And the more massive the ship (spam of engines...
  2. Starbase's Top Issues #9: The Death of a Dream - The SSC

    I completely agree. Moreover, if you look at the most viable space MMO projects, there aren’t that many of them. Or rather one. This is EVE online. Naturally there is more casualness there than in SB. No. SB has more simulation. But we saw how such projects died long before such a venerable...
  3. Problem (bug?) when flying a capital ship

    I do this too.
  4. Problem (bug?) when flying a capital ship

    This is very sad. So much propellant into the abyss.
  5. Problem (bug?) when flying a capital ship

    I have an unpleasant problem while flying on a capital ship. After arriving at the destination, all connections between the nexus and the capital ship modules are lost (tanks, generators, thrusters, etc.). Moreover, when they are restored, all the fuel that was in the tanks disappears. It...
  6. Please read before working on combat rebalance.

    Get your emotions out of your thoughts. They will not lead to the right path. (I’m talking specifically about the shape of the ships, and not about those individuals who insult others with inscriptions on ships. Although in a certain sense this is also part of the RP of the game. Especially if...
  7. Please read before working on combat rebalance.

    I would also like to fly on beautiful and functional ships. But the cube meta arose due to the simplification of the calculation of the hit model. The analogy is like with tanks. At first the tanks were huge with armor at right angles. Over the years, the understanding came that it was...
  8. Please read before working on combat rebalance.

    Balance is those things that are always lacking in any MMO sandbox. Any player meta comes from the limitations and simplifications received from the creators of games and universes. What I would like to see as a balance. 1. The Durability parameter should not limit the speed of the ship...
  9. About capital ship design at the station

    I managed to create a capital ship after so many mistakes. Perhaps my path will help someone. 1. My previous capital ship died from incorrect LOD objects after a server crash. Compensation was received. The ship itself is located next to the station and constantly causes error messages. (I hope...
  10. About capital ship design at the station

    Small update by mistake with capital ship hall. beams and modules of the capital ship are easily installed on the station. In this case, the hint is written as if you are building a capital ship. Perhaps the root of the error lies in this.
  11. The Catylist: Allowing Quick-Play while Promoting Group-Play

    Another game in another universe had the same problem. It was solved by the presence of the ship's core. If people left, they were registered in the kernel as offline. And they could log in there after a while, regardless of the order in which they exited the game. If the core is destroyed, then...
  12. Remove the ship design workshop (aka creative mode).

    This is what the blueprints and the ship market are for. Just like in real life. To be a good driver or tank driver, you don’t need to build a car or tank yourself. What is long and tiring for one person is pleasure and an influx of positive emotions for another. And this is the point that you...
  13. Открытие официального русскоязычного сообщества Starbase

    Я уже даже клиент скачал и вчера вспоминал как летать вообще )))
  14. Remove the ship design workshop (aka creative mode).

    I completely agree. Therefore, I consider the current state of affairs with SSC (ore printing) as a temporary necessity. But when there were 200+ online, almost all the parts were in stock. However, if the market is not launched 100%, everything will remain the same.
  15. Starbase's Top Issues #9: The Death of a Dream - The SSC

    I already answered a similar thesis in another similar topic. I'll try to be more detailed. SSC doesn't kill the game. On the contrary, it makes it deeper. Especially for those who know how, want and can produce first-class projects. And there are people who want to own cool ships like this...
  16. Remove the ship design workshop (aka creative mode).

    I don't think your proposal is a good idea. There is no problem with the very existence of a CAD editor. The problem is the instant production of a ship from basic resources. The player bypasses the stage of manufacturing products and components. This eliminates interaction with component...
  17. Plz add SHIP RECYCLING device

    In general, a very strange situation. We have a buzzsaw in our tools. It could be used to cut structures for recycling. As an option - at least the station recycling hall. As in the initial quest, only for sawing your own or captured ships. You can start with this. Otherwise, I don’t understand...
  18. Plz add steam skins for REAL money

    If you want the game to not get the pay to win status, then some of your suggestions need to be adjusted. Specifically, these are: Not much, right? I would rather throw some fast travel warp gates here, which could only save time. As an option through special tickets. Which could be sold on the...
  19. Open Source, sort of, maybe?

    t is unlikely that developers will open source code. Even partially. This can provoke people with itchy hands to make their dream game. On the other hand, let them at least give an API for the market. And advanced features for UCG. As for monetization, I think the problem is initially incorrect...
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