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  1. Space Jelly, Thrusters, and Extreme evasion

    I just don't see how having realistic thrust values, and space drag that is not completely through the roof would be "no real life physics" Space drag is already not real life physics. I do not want really small or really large thrust values. I'd like a medium where maneuvering is possible, but...
  2. Space Jelly, Thrusters, and Extreme evasion

    what does physics have anything to do with it? Also, thrusters only consume fuel while they are firing, so it would not consume any more fuel than if the forwards thrusters were firing constantly. And I meant 3 forward 3 backwards thrusters.
  3. Respawning, offline binding, cooperative play, and exploration

    I agree with most of the concerns except the pirate one. If a pirate can get to your long distance exploration ship, then there is no need for a long distance exploration ship in the first place.
  4. Starbase Progress Notes: Week 42

    In the second vid, I assume the lighter green cube is also much lighter in mass than the other one? I mean, the entire construct is rotated around its CoM, right?
  5. about control of the battle

    Mouse, controller, joystick, and things like that are planned to be supported. Maybe not right away when EA launches though. Do not worry, keyboard will not remain the only way to control our ships
  6. NO Warp Gates? Discussing their potential replacement, Space Highways.

    I imagine pirating could be something similar to how it works in Freelancer. Like hyperlanes havig to continuosly have modules to extend it, shut one off, and hyperlane throws unsuspecting victims out
  7. NO Warp Gates? Discussing their potential replacement, Space Highways.

    Have Warp Gates been scrapped? My understanding is that Warp Gates and Space Highways would coexist As for some of those concerns, if the Warp Gates work in pairs instead of like a network, and if the two ends of the pair have to be certain distance apart, and if a Gate can not be too close to...
  8. Space Jelly, Thrusters, and Extreme evasion

    Let me stop you right there. Put a braking thruster or two on your fighter (so same backwards thrust As forward, and if you can stop on a dime and start reversing, then the acceleration is incorrectly tuned. And that does not even take into consideration the dsigns ppl will come up with, ships...
  9. Space Jelly, Thrusters, and Extreme evasion

    Just because the devs dont do it does not mean that dodging and weaving isnt a far Superior tactic. The devs dont even approach battles as tactically, and their battles devolve into a "mindless slugfest" to quote one of the devs, so you can not expect dev battles to explore anything remotely...
  10. Space Jelly, Thrusters, and Extreme evasion

    The bad thing is excessive dodging, not dodging in itself. If a 300m engagement range is consideref long range because a fighter can Dodge all incoming fire, then it is a bad thing. I do not want to Nerf things to a point that everything is unable to change dirctions, just enough that dodging is...
  11. Space Jelly, Thrusters, and Extreme evasion

    First, one could argue that making ships less agile is breaking them, especially combat ships, because suddenly what was able to rely on evasion is pretty sluggish. This would have a knockon effect of changing entire fleet doctrines, neccessitating completely new designs all round. Second, it...
  12. Space Jelly, Thrusters, and Extreme evasion

    Manned vs unmanned does not matter if the target can get away from a perfectly aimed shot by changing directions at what is essentially point blank range. The issue in FtD is exasperated due to AI gun control, but it is essentially the same if the gunner and the pilot are both human, as in FtD...
  13. Window for 2019 EA Launch is Rapidly Closing

    I think it would be a very ambitious title for any studio. But I guess FB does not have an awful lot of experiemce in making games similar to SB, which is both good and bad actually. I am actually curious how FB plans to make money on SB, 5 years of development and 60 ppl are not cheap, but...
  14. Space Jelly, Thrusters, and Extreme evasion

    The drag and having to constantly use thrusters to counteract the drag reminds me a lot of one game: From the Depths. More pteciesly, a problem with extreme dodgig in FtD. So extreme, in fact, that at a range of less than 500m (often even as close as 300m), a drone going at 100-150 m/s orbiting...
  15. structure beams question

    I believe currently you could place beams at odd angles, but the devs' autobolt tool does not support that, so that may be scrapped in the future.
  16. Why a wipe after EA may actually be bad for newbies and the game

    But there is the catch, I do not think this game is all about building stuff. Yes, you can build stuff with amazing detail, such detail we haven't seen in many other games, but building is only one of the core aspects of the game. You may just as well be a trader, a miner, a mercenary, a pirate...
  17. Starbase Origin Story [Fanfic]

    Thanks! This is the first time I wrote anything like this If I am ever going to write similar stuff, then I am going to have to invest more effort, this is little more than a lighthearted discord comment that grew too big. Glad you liked it, though!
  18. Starbase Origin Story [Fanfic]

    For Trillions of years, the Universe was devoid of intelligent beings. In the beginning, the Universe was empty, save for particles of matter randomly floating around. These particles collided with each other, sometimes forming structures. They were slowly building up to be bigger and bigger...
  19. Why a wipe after EA may actually be bad for newbies and the game

    Yes, and thats not at all what I am talking about. What I am talking about is an end-of-EA wipe to provide newbies a level playing field, which wipe is a bad idea for the above mentioned reasons. I fully understand that wipes during EA may be neccessary for various reasons.
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