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  1. dusty

    Space Jelly, Thrusters, and Extreme evasion

    The space jam affects all non-projectile objects, whether they're under thrust or not. Additionally, the top speed for spacecraft is 150 m/s, not 300. As for the size of the spaceship, it's been shown that faster speeds necessitate increasingly powerful thrust. So far, no ship has been able to...
  2. dusty

    Window for 2019 EA Launch is Rapidly Closing

    Given that they've released many successful titles, I'm sure they are intimately familiar with the ins and outs of the process :b Have some faith
  3. dusty

    Poll: Camera

    Endoskeletons do have cameras on their unit, but similarly, they also have an infinite supply of fuel for their jetpacks (not to mention battery life). If we can handwave that away for the sake of balance, I don't think it's unfair to go the other way with it as well. Additionally, as far as I'm...
  4. dusty

    What yall think about robot kidnapping

    Inventory is tied to the specific endoskeleton, so using the insurance terminals to hop around (or, y'anno.. dying) would leave your stuff behind.
  5. dusty

    Poll: Camera

    Sounds like a good reason to have and protect multiple glass viewports and/or control stations placed around the hull.
  6. dusty

    Concerns with Single Player

    Worlds Adrift was a sad scenario of overrun costs, bureaucracy, and a low player count. Hopefully, since Starbase is entirely in-house, they'll be able to avoid those sorts of issues. That being said, I vaguely remember (so, don't quote me on it, and I could be entirely wrong) Lauri saying...
  7. dusty

    Poll: Camera

    Keep in mind, there aren't any pre-defined cockpits like in SE. You can control a ship from more or less anywhere with the universal tool, or just have several control areas for redundancy.
  8. dusty

    Poll: Zoom

    10x would be far too strong, and would likely make it near-to-impossible to hide or obscure a construct of some kind. Arma has a nifty zoom feature, but it's only about 2x, and it's implemented because the pixel density of most monitors makes it hard to see objects that are technically far away...
  9. dusty

    Big guns or not?

    I'd picture a weapon like the plasma mortar of the Wraith tank from Halo: a relatively slow firing gun with a large and exceptionally slow projectile capable of devastating splash damage. This way, these mega-weapons are being used only against larger ships, as opposed to obliterating every...
  10. dusty

    Concerns with Single Player

    I believe this week (or the last?) was described by Lauri as a push in regards to the potential of ship editor tools, but also clarified: '..current editor has test mode for dev purposes, but we haven't decided how testing works in the final,' and, '..I don't see this or anything else plain...
  11. dusty

    Faction Features: What would you like to see?

    I think there's a balance to be struck. Certain features like automatic payouts, insurance, faction chat, and other logistical mechanics ought to be a shipped feature rather than something created in YOLOL. On the other hand, station security, lot/hangar security, and other things related to...
  12. dusty

    Concerns with Single Player

    Gonna go and throw my hat in the ring with the folks that want it removed completely. Initially I was on board with the inclusion of a disconnected area for ship design and all that, but I hadn't considered the ramifications of removing that research & development aspect from the MMO world...
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