Search results

  1. Askannon

    Lingon_'s shower and 02:00 thoughts

    You are literally suggesting devices that need human interaction to reset to a working state (fuses). What I mean with more efficient is not "your ship gets to work at all" but "your ship gets to work better than just working". Your proposal BTW makes large ships multi-crew ships. It doesn't...
  2. Askannon

    Lingon_'s shower and 02:00 thoughts

    Also, just remembering. There are/were a few parts that need maintenance. Fuel Rods & Propellant Tanks Coolant Cells Fuel Rods and Propellant Tanks are long time maintenance and essentially got patched out if you only use the repair hall. Coolant Cells and their Recharge Rack were a maintenance...
  3. Askannon

    Lingon_'s shower and 02:00 thoughts

    I don't think large ships, at least combat ships, need any more hits at the moment. Civilian ships maybe, though I also don't think that it's really that needed. If you want multi-crew, they need to be more efficient on one big ship than on multiple smaller ones. If you punish large ships more...
  4. Askannon

    Starbase's Top Issues #6: "Free" Gameplay Mechanics

    I just hope that any upkeep is not a running cost (passive cost, independent of use)/subscription. Those kind of systems don't feel good, as they trick you into investing more and more time, because otherwise you would "lose value". Also, if repair hall is too simple, just increase the time...
  5. Askannon

    Material Science and Custom Machinery

    Another issue is how parts and materials are coded. Is the part referencing the properties by a key/ID? If so, introducing custom materials would not work or would inflate the material database with essentially infinite entries. If parts store the properties instead, there won't be much issue as...
  6. Askannon

    What happened?

    Educated guess is that the game resumes after the release of Trine 5 or after the end of the ukraine/russia war and when the investment climate has relaxed a bit.
  7. Askannon

    Reimagining Stations and Research

    Maybe set a minimum distance between gates. The Elysium gates are about 200km apart, an that should be quite a distance to allow for maneuvering and piracy
  8. Askannon

    I want to delete and start over. I don't want to just restart the tutorial.

    F1 is still in use, though limited in throughput I'd say, so it can very well be that you are stuck in a queue (especially since last weekend was an event that probably generated a few more pressing tickets). If nothing happens, you might also ask over on the discord (forum is not active, so...
  9. Askannon

    Reimagining Stations and Research

    Propellant/Recharge has a use: if you are in an area that does not have ice (or other resources) you can use just credits to fill up. And you can use the power buy option to quickly fill up an alloy furnace. Add to that that there might be some who have damaged parts they want to keep.
  10. Askannon

    stuck in main menu (B,I)

    I don't know if this is the same issue, but do you perchance have steam's family sharing enabled? Because that will show in a similar issue of infinite loading (family sharing got banned due to people using it to circumvent bans).
  11. Askannon

    Logical invertor

    so, a NAND gate?
  12. Askannon

    Can no longer select or move objects in group edit

    Don't be sorry for sharing knowledge ^^ And although it is something I know already and assume those in my group to know too, it's not knowledge that tends to be spread. Especially considering that it only occurs in group design and is probably only remembered when it happens due to the little...
  13. Askannon

    Ship Control

    It really depends. I have made a series of quite large ships (though in the grand scheme is probably more of a medium size), and all I did was create "walls" of frame that I reused for outside and inside (resulting in 4 iterations with 3-4 decks, two decks fully walkable in all variants). If you...
  14. Askannon

    Ship Control

    Don't worry about that, it is in fact better to ask questions (and I enjoy answering). Regarding the systems: I personally don't have them, due to me building my own ships and being lazy in terms of how much effort I put into them (so no intricate rangefinder front for asteroid avoidance or...
  15. Askannon

    Ship Control

    There're already those systems (mining/auto-navigation), and they work reasonably well (edit: so you can definitely manage to do those). Navigation is finnicky outside of 1000km range around origin, but I know at least one guy has managed to build a return to base ship, though flying to a...
  16. Askannon

    Ship Control

    I will add, that yolol is not the be all, end all of programming in Starbase. You can get much effect out of using hardware components, as they don't have delays.
  17. Askannon

    Ship Control

    The issue is vision for the ship, not yolol. If you have a task that does not require avoidance or seek behaviour you can quite easily do it, but as soon as you need your code to know what's infront (or rather if something's infront) you need to think of range finder placement and how to read...
  18. Askannon

    new GEN yalol code idea

    Or, if you want to keep the stepping behaviour :gen=:genCur+(:bat<9000)-:gen*(:bat>9500)-(:bat>9000) where it will step up (bat<9000) or down (bat>9000), or even fully turn off (bat>9500) (uses current Generator output for error protection, since I currently can't test if you can assign a...
  19. Askannon

    new GEN yalol code idea

    A one-liner for you would then be :gen=100-(:bat/100+10-(:gen>0)*5) goto 1 as it will not run if battery is above 9000, but once below it will run up to 9500, where it would turn off and wait for drain to go down to 9000 again. That way you have your efficiency and the generators will flicker...
  20. Askannon

    new GEN yalol code idea

    You could also do it by having code that 1) calculates a value, but only assigns it if it is greater than the current generator value and 2) have the count down be managed by a lever with centering speed greater 0 d=(100-:bat/100)-:gen b=d>0 :gen+=d*b goto1 (an untested example code)
Top