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  1. anton_stezhkin

    Ideas for changes to current belt tech to promote activity - // Hotspots

    Once, there was a suggestion of interactive asteroids. "The ores are dead rocks now. And laser is always better than pickaxe. My kid suggests that some ores blow up on laser impact, some blow up when being hit by the pickaxe. The coolest ore blows up both on laser and pickaxe impact, so you have...
  2. anton_stezhkin

    Warp Drives. The game needs them. (Fast Travel)

    Just watched the latest news from @Kenetor . They are planning something called respawn-transfer chain. LIke you can teleport your endo to stations. If there is a ship docked on the station this will act almost like the warp-drive thing you wanted.
  3. anton_stezhkin

    How to make the game more real-world friendly

    By empty ship I mean a ship, with owner offline. If the players is just outside - that's complitely OK. If the owner is offline it's not PVP. It's PVE (player versus empty) or player versus nonone. If you break into Mike Tyson's house while he is away, take the champion's belt and get away - you...
  4. anton_stezhkin

    Warp Drives. The game needs them. (Fast Travel)

    What I dream of is Capital ships actually moving (or at least turning around) between warp jumps. Not fast, maybe 10-20m/s but still tihs will be impressive to watch.
  5. anton_stezhkin

    Warp Drives. The game needs them. (Fast Travel)

    - Exactly. and if there is some "warp monitor" i't will never be easy or rewarding task to catch a single ship. On the other hand with current CS mechanics you know that in a day or so a hudge CS will arrive and this will encourage PVP. Becuse 1 - you know there will be ships to hunt. 2 - you...
  6. anton_stezhkin

    Ideas for changes to current belt tech to promote activity - // Hotspots

    "Perhaps it's hard to collect/transport, must be cooled with a lot of coolant/power/whatever. Make it a challenge. Ship designers gets more stuff to design around. " - I like this particular idea. The hotsopts also should exist. Let's see how the moon craters will work.
  7. anton_stezhkin

    Warp Drives. The game needs them. (Fast Travel)

    I think they are more an attempt to give the players a reason to cooperate.
  8. anton_stezhkin

    How to make the game more real-world friendly

    - I'm not against risc as such. I just don't like the risk to depend on out-of-game situations. The longer you are offline - the greater is the risk... I don't think the time offline should influence the game in this way. Being robbed by pirates - that's ok. Smash my ship into a space-rock -...
  9. anton_stezhkin

    How to make the game more real-world friendly

    - I like this idea! As I see it, the cube should have a charge that is used for doing station-stuff. Like transponding, storing items, keeping up the safe-zone and so on. Once it runes out of power it explodes, in a flash (like the ones you often see int the belt) and all the goodies are just...
  10. anton_stezhkin

    How to make the game more real-world friendly

    - Robbing an AFK ship does not make the player bad. Damn, i robbed a couple of those myself! It makes the GAME not as good as it could be. The ones who rob get reward for no risk. That's not as satisfying as getting a trophy in a fight. The ones who are robed just find their ship destroyed. They...
  11. anton_stezhkin

    How to make the game more real-world friendly

    - The simplest and the most expected solution is respawning the player in the last pilot seat that the player was in before logging out. I'm sure the devs are aware of the problem and fixing it.
  12. anton_stezhkin

    How to make the game more real-world friendly

    That was my first thought. But I just wanted to improve the idea a bit. Imagine a rare situation. You persute a ship. It goes offline 10-30 seconds before you catch it. So i came up to a longer despawn-timer period idea. And the other problem - you win a fight. Your opnent log out. You get no...
  13. anton_stezhkin

    How to make the game more real-world friendly

    - I think there should be some rented docks (player or dev made) in the gravity areas. That will be fair and in-universe. And a gravity-sensor would also be handy.
  14. anton_stezhkin

    How to make the game more real-world friendly

    PVP - is player versus player! Not "player versus empty ship"! In my model the attacked ship can not avoid PVP if trageted by jamming device. Taking damage from weapons also starts the PVP-mode. So if you are outside the SZ and you got in a fight - you can not get out by any abusive ways. You...
  15. anton_stezhkin

    How to make the game more real-world friendly

    No, I'm not in the mood right now. But sometimes I do act like this. Ok. I sadly accept the opinion of the comunity that my idea is potrntially abusive.
  16. anton_stezhkin

    Thoughts about stations

    Each of those features looks like it has to be in game by default. I hope we will see them soon.
  17. anton_stezhkin

    How to make the game more real-world friendly

    Maybe you have another fair concirn: how to tell an abandoned ship from an unmenned ship? That's simple. The ship becomes partialy abandoned (does not despawn but still has an owner) after the owner uses the ensurance transfer or respawns on some other ship. The ship stops being "partialy...
  18. anton_stezhkin

    How to make the game more real-world friendly

    Stechkin is a gun-engeneer. My name is Stezhkin.
  19. anton_stezhkin

    How to make the game more real-world friendly

    Another way to stop a fight would be some kind of peace-agreement. It disables ship and infantry waepons for some time and enables the despawner and weapons when the distance between the combatnts is beyond visual detection range.
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