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  1. anton_stezhkin

    Network and beams

    You are rigtht! Though there is one gret thing in this idea. Having beams with pre-installed ducts would save much time when designiong ships. But it's possible to implement such a thing by creating modules for each beam + duct combiantion. Sadly, the 45deg, 30deg and onther non-90deg ducts are...
  2. anton_stezhkin

    Better Transponders

    - what do you mean?
  3. anton_stezhkin

    Better Transponders

    And a T3 transponder that you can set up to transpond to firendly players like your Group or Company) only. And change status with an icon or font-color. Like red - I'm under attack. Green - mining. Orange - I'm *** and need reapairs.
  4. anton_stezhkin

    Mounted explosives

    I like yor idea. Pirobolt-like beams would be also handy and less harmfil to the ship if you wish to drop something off.
  5. anton_stezhkin

    Capital Ships FAQ

    Don't wory! Just avoid safezones and have fun ;)
  6. anton_stezhkin

    Make all cap ships safety fields dynamic

    I think that all safety field discussions are premature. We don't even know the siedge and CS-combat mechanics yet.
  7. anton_stezhkin

    Capital Ships FAQ

    And I also think that capital ships shall be built on specialized stations. And only on them. Maybe unique resources from certain moons will give uniquie benefits to capital ships.
  8. anton_stezhkin

    Ore Filters & Dispensers

    Great idea! And SE fans will appreciate it. Improvement: Intake filter. Forbids the ore-consuming block to suck in ores, unwanted by the player. Why poop with bad ores if you can just not let them in? Dream: create a way to accelerate the waste ore chunks to 1200-1500 m/s and bring doom to the...
  9. anton_stezhkin

    YOLOL-rack is too physical.

    - I like your idea about programmator (IDE-terminal) as a separate block. Maybe a special body part or a tool is even better. - The idea of "template chips" however is controversial. Why buy thmplate chip if you can have a text file on your computer? What happens if you loose the chip? What if...
  10. anton_stezhkin

    YOLOL-rack is too physical.

    I didin't suggest a "primary core", whatever that means. 1. The script library is a part of the player's profile, not the ship. Because players will have them anyway. By saving their scripts to text files or something. Why not make it an ingame mechanics. I's more handy and reduces the number of...
  11. anton_stezhkin

    YOLOL-rack is too physical.

    To fully understand what I mean - watch the video. It's over 4 hours and in russian :) But the problem is understandable without words. The poor guys spend as mauch time trying to catch the chip and stick it into the rack as on writing the script. Sometimes having a programmable chip is fun...
  12. anton_stezhkin

    Mechs

    Since this is a game about mecs (a.k.a. endos). I think becoming a MEC may be a nice endgame goal. Like all this mining/building/socializing was for one purpose: becoming Optimus Prime. :) But using the mec-form should be limeited somehow. Maybe the suits should require some rare and expensive...
  13. anton_stezhkin

    Invisible bolsts

    I think the ships will look much more futuristic and smooth without bolts being visible all the time. Especially the ones that hold the glass panels. So my suggestion is: make bolts visible only when durability/bolting/construction mode is enabled. P.S. @Kenetor says he likes this idea.
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