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  1. Oobfiche

    Starbase Progress Notes: Week 33 - Capital Ship insight (2021)

    just a clarification for everyone, capital ship safezones come in two varients. civilian capital ship safezones are incapable of entering the belts or moons. when in combat the ship gets locked out. nothing can enter or leave it. military capital ships can go anywhere. their safezone is dynamic...
  2. Oobfiche

    EA Update 10 August 2021 (Early Access Build 544)

    or it would be better if it gets added back to the gas node pool, as in the future stations are able to gather the belt's fog for all materials and sort it through heavy/light sorting towers. if you were to perchance "throw away" ajatite and valkite those pools would grow and would be rather...
  3. Oobfiche

    Research + Crafting Progression Values WAY too high

    well we are getting Universal Crates that can hold them. so isint much of an issue when they are in. not like we can cargo lock stuff due to them adding the building budget. personally i find researching them worth it if i really want to go to the moons. or the abyss belt per sey. but atleast...
  4. Oobfiche

    Research + Crafting Progression Values WAY too high

    yep, thats why i talked about the material support portion of the marketplace itself. its where the terminals return to their stores but instead of just paying with credits you pay with ores with it. so the tools and stations can be bought just from those stores without research them. an example...
  5. Oobfiche

    Research + Crafting Progression Values WAY too high

    Given the ship designer ignores the research system. you unlock everything automatically on day 1 without using the research system (exept for the stations, but this will change soon once material support is in for the dev shops like XConstructs, Arke's weapons and MAG). as for "grinding points"...
  6. Oobfiche

    Starbase Progress Notes: Week 30 (2021)

    yet its just like the advanced tree bench. except with a 3rd upgrade module.
  7. Oobfiche

    Rails and Rail Movers - Requesting feedback on current rail usage

    i have been using rail movers alot for my moon infrastructure projects (elevators, heavy doors etc etc) given i have a list of other things to do i am fine if they were temporarly removed to make them better.
  8. Oobfiche

    Starbase Progress Notes: Week 16 (2021)

    i only got a fragment of the information. but heres some from lauri about it LauriFB — Today at 1:43 AM factory area is the area where you build the factory inside so it's kind of buildable lot (and will replace lots) LauriFB — Today at 1:44 AM certain factory devices work only inside areas...
  9. Oobfiche

    Gunships

    yeh, thats what ive been talking about before on the discord. if they make a larger tri pod that resembles a ship weapon stand module and not a.. infantry type of tripod then everything is fine. the reason why i said the "idk why you guys think it will be removed" is that they think they will...
  10. Oobfiche

    Gunships

    I still dont understand why you guys think they will remove the turntable versions, they are not. they are just adding in the tripods with the attachments. you CAN still use the turntable weapons and tools along with their fixed versions. nothing is being removed, only added.
  11. Oobfiche

    Gunships

    its not about the stats part that is the current problem, its the physics themselves as well as network type. what the current issue is that the turntable's parent and child entities (parent entity being the turntable stator and child entity being the rotor plate itself) either constantly dysync...
  12. Oobfiche

    Gunships

    we have made a followup to the question on the discord in relation to what Nelerath has said. so far, best thing for what he said was not another turntable/cradle(because of the parent and child entity problem), but a larger tri pod that visually looks like a ship turret (real life i think he...
  13. Oobfiche

    100% Complete Mining Automation.

    more of a warning first, then get banned.. atleast as far as i know
  14. Oobfiche

    100% Complete Mining Automation.

    its intended, and its fine as there was effort and making it is the way yolol is for.
  15. Oobfiche

    Console customization?

    if you ever been on the Pisscorp, ive asked Artturi about Transparent Displays and he said yes, there is also tons of displays being worked on
  16. Oobfiche

    Poll: Repair Options

    well since the robot arms are getting the builder/repair tools its a strange poll to me. but manual is rather better in away that it gets the rough spots..
  17. Oobfiche

    decals, personalized logos?

    painting and decal technology is there but not the tools for endoskeletons, the faction ranks have Insignias that your endoskeleton can wear, but no decals for endos
  18. Oobfiche

    Concerns with Single Player

    dusty is correct about lauri's quote, it is the failsafe for starbase if that day were to come
  19. Oobfiche

    Concerns with Single Player

    well, we dont have singleplayer, and we have a update on the sandbox mode from LauriFB: I honestly didn't have thought of anything how sandbox and mmo would affect each other, so that was kind of overlook/mishap from me and now when we haven't actually done the sandbox it makes sense to re-think...
  20. Oobfiche

    Station Safe Zone Control

    Dumping data here as requested, all of this is from LauriFB: we're still figuring out the details, but the general idea is that military vessels contribute to the safe zone establishment/de-establishment and since military ships can always be attacked their presence is solved by shooting at...
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