Let's just say this game in its current state in this regard blows away space engineers and similar games. Tens of thousands of parts working stably? Just Holy crap.
Well, groups of people can grief this way. Each person only gets 3.
Stations should be the highest priority. PvP mechanics second. The fluffy frilly moons and capital ships a distant third.
We told them how broken tripods would be, they didn't listen, and now each one weighs as much as a tank...
We told them how broken civcaps would be and how limiting capital ships in general would be, and they started bouncing all over the place to save civcaps while not actually addressing the...
I know there's a long way to go, but I do think the devs priorities are screwy. You want faction functionality to be high on the list, if not mostly done, before any release of an MMO type game, but thats not there, and thats probably what irks me the most. Next on the list are that stations...
Its more complicated than some are making it out. Its related to tick speed. While tick speed is modifiable, its also a limitation of peoples computers. That means you. And its related bandwidth. That also means you. So the current speed is related to bandwidth and processor limitations.
Yes...
So... it does have bearing for now. So we can help him design stronger things by advising him on material usage. Plus, the outer hull i would say is sacrificial. I would be more worried about the internal armor layout, given the weight of armor.
You have a limit of 3 stations.
There is nothing that actually stops groups from griefing other peoples stations by placing their stations stupid close.
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