August was a good month in Starbase land. I'd say the game launched successfully and fairly painless. Many, including myself were pleasantly surprised by the stability and quality of the game in the current state of development.
Clearly, some priorities had to be reshuffled at Frozenbyte to...
The functionality would be better suited for ships, the mining lasers would feed into the sorter which will only let the desired ores pass and redirect the others to a pulverizer or ejector part to get rid of the unwanted ore. If this would be an advanced part, requiring YOLOL control to...
I think the message is pretty clear, what is not allowed is to find ways around the safee zone being a _safe zone_. There is a zero tolerance policy in that regard.
The safe zone in SB is not like Highsec in EVE, it is like the starter systems in EVE where the new players spawn and do the...
Viewing the safezone as "PVE gameplay zone" is indeed IMO missing the point.. and purpose of the safezone. If it helps you if I add IMO to every single post I make in a forum which is pretty much intended for people to share their thoughts an dopinions, I could do that, sure.
I am not sure how you come to the conclusion/understanding that the safe zone is there to accomodate PVE gameplay. The safezone is a place where you can dip your toes in the water and get a basic understanding of the game. The entire concept and idea behind the game is that you do not stay...
OP is massively "jumping the gun" here and seems to overlook a number of important factors.
In these type of engagements, the defender shoudl _always_ have the advantage as far as balance goes
On paper the siege mechanic seem to have a very short timer. The timer has a real world purpose thouhg...
Allowing RMT in a game like StarBase would open a can of worms youre _realy_ wish you had not. For one, it will (there is no "may" here) see people exploit others to design, craft or in general work in game for their own personal benefit.
RMT is a bad idea. it is and should remain prohibited...
Was hoping for the "forgotten" option to share ships with company .. ;)
But seriously.. I really appreciate the clear and hard work being done on the game.
On the forum it is clear to see which sections have unread posts, in the sections however, it is not clear ata all which threads have new posts or which threads are new unless you check the actual dates. Could this be changed?
Joystick support is coming but I agree that it may be something that needs to get up the priority ladder a bit now that he game is in Early access. Then again.. That goes for a lot of things ;)
I'd like to be able to use the real life 4 digit number for transponders.. Combined with the color used to display the transponder code would allow to easily distinguish between friend or foe and what your friend is currently doing (you could agree on a number of codes for specific...
There is certainly an issue where players sometimes do not see each other, it has happened to me several times and while restarting the game sometimes works, it generaly does not in these cases. It may well be an issue withet P2P component of the server tech, I can't say really.
Google...
Thank you @LauriFB ..
I'll be honest here, I had low expectations for the game's launch and how it woudl work out for me but you guys have exceeded these by a massive margin and I appreciate this a lot. I wil lnot name names, but you are delivering pretty much everything I had high hopes for...
I know, point is that from other communication it woudl appear that it is "on the list of things to get to", which IMO is missing the point that VoIP, for many (potential) players is actually a deciding factor in whether they will choose to play or join the game.
Also voicechat needs to not be...
VoIP is a feature for the game which wil lbe important in many ways. Discord voicechannels are no alternative to proper proximity voice for many reasons.
Yes, VoIP needs to be opt in and off by default. The game should not expose you by deafault to screaming kids, not that I think the game's...
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