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  1. XenoCow

    Damage Revised: XenoCow's Plan to Make Damage Simpler, More Intuitive, and to Increase Gameplay

    Intro: Damage and destruction is core to what makes Starbase the game it is. I remember seeing the trailers and thinking that the damage was so cool. I was reminded of the battle scenes in the show The Expanse where bullets tore through the ship, leaving trails of hot, glowing metal in the air...
  2. XenoCow

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    No worry about the delay. We have plenty of time. :) And thank you for sticking with this conversation, even though you are kind of the odd one out. I am not intending to argue with you, but more with your arguments to better understand my own arguments. Thank you for helping with that. I...
  3. XenoCow

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    I know you said several times as long, but I am curious about a rough estimate in hours (days?). How long do you think it would take to build by hand if you didn't design it? As in, if you were to just build it by hand, maybe with the help of a hot-bar enabled placing mechanism like we have with...
  4. XenoCow

    Starbase's Top Issues #8: The Dangerous PTU

    Well, I think you have me on team "No PTU." Especially since the game is now paid. Maybe before it would have made sense, but not now. I do worry that the devs might not feel as free to take risks if they know everything they want to add to the game can only be tested by players in the live...
  5. XenoCow

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    I think I did a poor job of explaining what I meant by "design." When I meant design, I meant something more like what you say here: Now, you do caveat that with the following statement, but let me talk more concretely about what I mean by the SSC as a "design tool" What I mean is that the...
  6. XenoCow

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    Oh, I totally agree, but having a device just to have a device can just be an unnecessary barrier to building/piracy. And again, what happens if your ownership device is destroyed? Do you lose access to your ship the moment you enter a safe-zone? I think your thoughts about a safe-zone entry...
  7. XenoCow

    I'm back to making videos and it seems that the devs are (slowly) getting back to making Starbase!

    I'm back to making videos and it seems that the devs are (slowly) getting back to making Starbase!
  8. XenoCow

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    Fair enough. Hunting down thieves and fighting off pirates could be part of the duties of faction players and would keep the companies that aim to take advantage of the situation at bay.
  9. XenoCow

    Starbase's Top Issues #1: Cannot Begin From Nothing

    Of course. I didn't mean that this was the most optimal solution to fix the issue now, more of a grander scheme kind of thing to imagine what might help a player start with absolutely nothing or who, like me, is perpetually poor to cheaply slap together something that works well enough. For most...
  10. XenoCow

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    If ownership is to remain in all contexts, I would like it to have some physical element too. but I don't think that a device built into the ship would work. If it is a device that does not need interaction after building the ship, players will bury it so deep that it cannot be found by a...
  11. XenoCow

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    Oh, I'm not at all against the idea of the factions being at the front and center of the game, at least at the start. Even in the video showcasing the "companies" the factions were described as the primary forces in the universe and that only over time could companies become big enough to rival...
  12. XenoCow

    Starbase's Top Issues #6: "Free" Gameplay Mechanics

    I'm all for adding complexity (not complication) to increase the trade-off space to allow for more freedom of creativity.
  13. XenoCow

    Starbase's Top Issues #7: Lack of Hold Aim-Down-Sights and More

    The game already has some way of detecting that there is combat and starting the fight music. Maybe when that happens the 3rd person mode is disabled. It may not be that difficult to add, at least as a stop-gap solution.
  14. XenoCow

    Starbase's Top Issues #8: The Dangerous PTU

    I am trying to grapple with the idea of how to reconcile that there will be bugs that scare off players, as you say, and also that you suggest getting rid of the PTU completely. Personally, I am not opposed to the idea of removing the PTU, I have never played on it, unless you count closed alpha...
  15. XenoCow

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    While I agree that the SSC lowers the cost of designing and iterating on ideas, it seems like too valuable of a tool for people to want to give up. For example, even before the closed alpha, people were designing ships with Blender and this player made tool. What's to stop players from creating...
  16. XenoCow

    Starbase's Top Issues #8: The Dangerous PTU

    Another Problem I think another problem with a PTU with infinite resources should be noted. If the PTU is intended as a test environment for the live game, it should mirror that live game so that all the same incentive structures remain. I am reminded of the problem with laboratory mice having...
  17. XenoCow

    Starbase's Top Issues #7: Lack of Hold Aim-Down-Sights and More

    I agree about the hold to ADS completely. Why not a little drone with a light on it? It could be a destructible object so players would have to risk losing them, and giving away their positions by using the 3rd person view. This would look far less weird than stretching the head and would also...
  18. XenoCow

    Starbase's Top Issues #6: "Free" Gameplay Mechanics

    For both of these, I'd like to see storage be physical. In the closed alpha days, you could rent lots at stations. This could be a mechanic whereby players who can only afford a little could just pay for a small lot to park their ships and build out a storage crate and maybe some light...
  19. XenoCow

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    It will be tricky to balance dev factions with the inflation they may cause if their ships come out of nowhere. Maybe they can just start with a "stimulus" of ships and credits until they become self-sufficient. I just worry that a constant battle with many new players flying free ships might...
  20. XenoCow

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    This could be solved by salvaging the crate, but then leaving the ore block (which does fit the space of an ore crate) in its stead. It can make a mess, but that would be the player's choice when violently destroying crates. Personally, I think ore crates should lose their contents when...
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