Press 'L' by default to disable lifeline. It might have become unbound recently...
Searching for "lifeline" in the controls section of the settings should bring it up.
There is a station very close to the origin stations "Robur" that is intended for fighting. Additionally, I hear that the trip between the moon-side warpgate and the moon city sees a lot of action. You have to provide your own ships, but both those places might be worth checking out if you want...
They just today on Discord mentioned that they are working on a patch for a major bug that is causing moon mining to behave poorly. So, it seems like they are still invested in solving serious issues while the game is in this reduced focus mode.
A side effect of having the mining hall become a viable tactic for collecting resources for new players is that it will put less pressure on the local asteroids for those that want to go out and mine the normal way still.
I feel like there may be some un-intended consequences lurking in tying the work hall to the asteroid drop-off area. Maybe that could be avoided by also including the auction house such that asteroids are "reconstituted" from the ore on the auction house. This would also give the developers a...
What if the mining hall actually produced some ore to use? Nothing new would really need to be added and it would give players some good reason to go back as a place to easily make a buck when in need.
I want to suggest a modification to @shado20 's idea. I think that instead of making the area of respawning asteroids (I think a geyser from Eos that spits them up would be fun) should be large enough to satisfy both new players and those that want to harvest up tons of T1-3 asteroids.
I don't...
There were those starbae hoodies that were shown in the dev vlog... They might be able to sell... 500 of those so maybe pay one employee for a month depending on the markup.
I hope that the more focused work on other projects will serve as cross-training, so to speak, for the team so that when SB development gets back into full swing, that you all have fresh eyes and stronger developer muscles to tackle this beast of a game.
Best of luck to keeping a roof over your...
Perhaps there could be a way to peacefully take a station so as to not lose the progress, keep the station in some capacity, and also allow companies to capture unprotected stations.
Here's what I mean:
A player builds a nice little station out in the belt to make mining easier and sometimes...
The updated dev ships look good. I feel like they are more important for what's to come than they appear on the surface. As in, I feel like they mark the beginning of a new trailer video for the new patch being in the works.
I'm all for signal repeaters or player radio transmitters, I have no doubt that they, or some sort of equivalent solution, will be added to the game in due time.
Perhaps I am unfamiliar with how the player navigation systems work, but isn't the signal decay necessary to the function? If the...
May this please be done in a way that allows for players to remain at least partly hidden? For example, limiting enemy icons to only while pointing at the enemy or by way of a spotting mechanism? I'm not a fan of shooters that announce your position the moment you pop into view.
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