Search results

  1. XenoCow

    Plz add key MANUAL LIFE LINE DISCONNECT

    Press 'L' by default to disable lifeline. It might have become unbound recently... Searching for "lifeline" in the controls section of the settings should bring it up.
  2. XenoCow

    Plz add FAST INFANTRY GAMEPLAY

    There is a station very close to the origin stations "Robur" that is intended for fighting. Additionally, I hear that the trip between the moon-side warpgate and the moon city sees a lot of action. You have to provide your own ships, but both those places might be worth checking out if you want...
  3. XenoCow

    66% off discount on the game!

    I agree, any news at this point should be posted everywhere. The community is hungry for anything at this point.
  4. XenoCow

    Is the game still being worked on? If so, could you post an update on whats to come?

    I expect that during this slowed development phase, only bug fixes or items that were very very close to being done will be added.
  5. XenoCow

    66% off discount on the game!

    They just today on Discord mentioned that they are working on a patch for a major bug that is causing moon mining to behave poorly. So, it seems like they are still invested in solving serious issues while the game is in this reduced focus mode.
  6. XenoCow

    The problem with a persistent universe and player onboarding/Origin Stations

    A side effect of having the mining hall become a viable tactic for collecting resources for new players is that it will put less pressure on the local asteroids for those that want to go out and mine the normal way still.
  7. XenoCow

    The problem with a persistent universe and player onboarding/Origin Stations

    I feel like there may be some un-intended consequences lurking in tying the work hall to the asteroid drop-off area. Maybe that could be avoided by also including the auction house such that asteroids are "reconstituted" from the ore on the auction house. This would also give the developers a...
  8. XenoCow

    The problem with a persistent universe and player onboarding/Origin Stations

    What if the mining hall actually produced some ore to use? Nothing new would really need to be added and it would give players some good reason to go back as a place to easily make a buck when in need.
  9. XenoCow

    The problem with a persistent universe and player onboarding/Origin Stations

    I want to suggest a modification to @shado20 's idea. I think that instead of making the area of respawning asteroids (I think a geyser from Eos that spits them up would be fun) should be large enough to satisfy both new players and those that want to harvest up tons of T1-3 asteroids. I don't...
  10. XenoCow

    XenoCow's Starbase Videos

    Out salvaging with my new salvaging ship, Lilly:
  11. XenoCow

    XenoCow's Starbase Videos

    I'm working on a new salvage ship. Here is a quick video showing off the moving pilot seat feature: https://youtube.com/shorts/0bRKdXrTAJ0
  12. XenoCow

    Let us support you! DLC/MTX

    There were those starbae hoodies that were shown in the dev vlog... They might be able to sell... 500 of those so maybe pay one employee for a month depending on the markup.
  13. XenoCow

    Let us support you! DLC/MTX

    There is already the soundtrack you can buy to help support them. I think I might do that myself.
  14. XenoCow

    Starbase Update News

    Me neither yet.
  15. XenoCow

    Starbase Update News

    I hope that the more focused work on other projects will serve as cross-training, so to speak, for the team so that when SB development gets back into full swing, that you all have fresh eyes and stronger developer muscles to tackle this beast of a game. Best of luck to keeping a roof over your...
  16. XenoCow

    Player Retention Feedback - Important Short Term Changes

    I just would like to commend you all on organizing such a conversation and for creating this exemplary thread. Keep up the good work!
  17. XenoCow

    Civilian versus Military Stations

    Perhaps there could be a way to peacefully take a station so as to not lose the progress, keep the station in some capacity, and also allow companies to capture unprotected stations. Here's what I mean: A player builds a nice little station out in the belt to make mining easier and sometimes...
  18. XenoCow

    Starbase Progress Notes: Week 15 (2022) - Tools & Items insight

    The updated dev ships look good. I feel like they are more important for what's to come than they appear on the surface. As in, I feel like they mark the beginning of a new trailer video for the new patch being in the works.
  19. XenoCow

    Space Jelly has been observed to cause interferences with radio signals.

    I'm all for signal repeaters or player radio transmitters, I have no doubt that they, or some sort of equivalent solution, will be added to the game in due time. Perhaps I am unfamiliar with how the player navigation systems work, but isn't the signal decay necessary to the function? If the...
  20. XenoCow

    Starbase Progress Notes: Week 13 (2022) - Siege insight

    May this please be done in a way that allows for players to remain at least partly hidden? For example, limiting enemy icons to only while pointing at the enemy or by way of a spotting mechanism? I'm not a fan of shooters that announce your position the moment you pop into view.
Top