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  1. XenoCow

    Starbase Progress Notes: Week 7 (2022) - Siege insight

    Getting closer and closer!
  2. XenoCow

    Starbase Progress Notes: Week 6 (2022)

    I really like the look of those new grid displays, especially the color changing aspect. Can individual elements be colored differently? I really hope so!
  3. XenoCow

    I made a frog game while I can't play Starbase!

    Here's a demo video showing off some changes I made since last I posted:
  4. XenoCow

    Starbase Progress Notes: Week 4 (2022)

    I'm very curious about the heat sinks. I wonder how they will work in conjunction with radiators.
  5. XenoCow

    Starbase Progress Notes: Week 3 (2022) - Weapons and tools insight

    I really like the ammo counters. Have alternate positions for the ammo counters, at least when it comes to the tripod weapons, been considered? I think that they might be less obtrusive if they are placed below the sights rather than beside them.
  6. XenoCow

    Starbase Progress Notes: Week 2 (2022)

    It's looking like siege is in the last phase pretty much of development. More importantly, ball turrets have begun the art phase.
  7. XenoCow

    I made a frog game while I can't play Starbase!

    While I have no desktop to play our favorite game, I decided to learn how to make games myself. So, please feel free to take a look at my first game! Phrogkey, a frog piano keyboard. Try it here
  8. XenoCow

    I'm taking a new part for the station.

    I like the idea of being able to use doors on stations. We used to back in Alpha be able to run electricity anywhere on stations. I hope that is brought back. As for rails, they also used to be in the game and likely will return in stage two of factories, whether they will be able to be placed...
  9. XenoCow

    Make YOLOL playable

    We are only limited to 5Hz for output. There are no such constraints, aside from line character limits, for operations per second. If you can parallelize a program sufficiently, you can have thousands of operations per second. The problem is then figuring out how to make your program run without...
  10. XenoCow

    How to make the game more real-world friendly

    Not a mechanic, It would be a device that can detect fog. So, by pressing a button a YOLOL program would run that sends the ship off to go find and stop inside a dense cloud of dust so that it is hidden, nothing weird or magical.
  11. XenoCow

    Quite Possibly the Best Starbase Video Yet

    I didn't make this video, but I think it needs a lot more attention. Please send some love over in Red Moon Dynamics' direction. Please enjoy:
  12. XenoCow

    How to make the game more real-world friendly

    I think you should recheck the lore. The endos are supposed to be avatars, not sentient robots out on their own. It would make sense in the lore that sometimes events at the real bodies of whomever is controlling the endos might interfere and cause the endos to just sit there for hours or even...
  13. XenoCow

    How to make the game more real-world friendly

    This sounds like you're in need of some kind of panic button. If there was a device that could detect dust density, then if could be possible to press a single button and have your ship fly to a dust cloud and shut off there. Such a device might be helpful for detecting dust materials for...
  14. XenoCow

    How to make the game more real-world friendly

    I'd like to see some more data on this. I suspect it's not as clear cut as you think or perhaps I misunderstand your stance. I found that when polled, players would overwhelmingly prefer ships to have only moderate value as opposed to being cheap or heirlooms. To me, it sounds as though you like...
  15. XenoCow

    Endo inventory overhaul

    I'm all for more physicalization in the game. I already really enjoy seeing the two leg slots visualized.
  16. XenoCow

    How to make the game more real-world friendly

    I understand the problem you're looking to solve. I'd like to propose a counter solution. Instead of de-spawning ships into the aether, perhaps there could be some sort of cloaking device, like a camouflage. You could mask your radiation signature and maybe be invisible at long range so that...
  17. XenoCow

    I want to play the game :(

    Have you already read the notes on the latest test universe update? Capitol ships are closer than ever!
  18. XenoCow

    Starbase Progress Notes: Week 42 (2021)

    Looks like Moonbases are well on their way to being pushed to the live server soon.
  19. XenoCow

    Lock YOLOL?

    So long as the programmers and their associated businesses provide good support, I'd be happy to buy a ship from someone with locked code. Chances are most code won't be locked anyways since simple things like door control and resource displays are common and potentially in need of editing out...
  20. XenoCow

    Bitwise operators

    I like the idea of being able to store information in what's essentially a bool array, then use bit masks to parse out the desired element.
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