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  1. XenoCow

    Trouble with beams in the spaceship designer (not easybuild)

    First make sure that the frame is considered a frame by slapping at least a maneuvering thruster and hardpoint on there somewhere. Then see if your durability errors persist.
  2. XenoCow

    Control or disable specific Thrusters with on/off Button or Lever

    I've reported this bug before but you should too. The only way to remove them is to fly out into the danger zone and hack it off. I suggest using the pick.
  3. XenoCow

    Control or disable specific Thrusters with on/off Button or Lever

    The thrusters do stay at their last received throttle setting. If you don't throttle down before disconnecting them, they will remain on.
  4. XenoCow

    Control or disable specific Thrusters with on/off Button or Lever

    I would have those thrusters on the other side of a network relay. Your button would then enable/disable the relay so that those thrusters are only seen by the MFC when the relay is active. Just remember to turn the thrusters' throttle back down before disabling the connection.
  5. XenoCow

    ByteSized Tutorials

    Here are all your mining laser and ore collector dreams come true! The first video shows how to set up static mining lasers, the second adds lever controlled action, the third shows how to have auto-aim with no professional YOLOL chip! Enjoy.
  6. XenoCow

    PVE is already failing...

    Please give some warning before this happens so that players who left ships out in the safe-zone belt can move their ships out of the way. It would be an unpleasant surprise to show up with an asteroid inside your ship and have your ship launched miles away as a result.
  7. XenoCow

    PVE is already failing...

    Oh really? I thought they had black lists, not white lists... How will people set up trade stations if they have to specify every single one of their potential patrons? I had thought of those stations (let's assume that they do let unknown players in them) will expand the edge of the safe zone...
  8. XenoCow

    PVE is already failing...

    Do you not think that as player stations pop up the safezones will essentially be expanded? This of course requires that stations get a lot of love first.
  9. XenoCow

    XenoCow's Starbase Videos

    EA is here and there are tutorials to be made! The Stagecoach is back:
  10. XenoCow

    Trouble with beams in the spaceship designer (not easybuild)

    Ship frames are defined by beams with thrusters attached. I suspect that you don't have any thrusters correctly attached to their hardpoints/the beams. Once you get at least one then you should see the real durability of the structure.
  11. XenoCow

    Why is combat logging a thing?

    Jeez, sounds like some people are just are scared of actually fighting. Bunch of cowards. Edit: I change my mind on my opinions of the loggers, I misread the original post to say that the aggressors were using combat logging to hurt the attacked. I still think that it is dishonorable to logout...
  12. XenoCow

    Stations disappointing?

    I really don't know. I haven't messed with stations much at all. I think that they are only editable via easy-build mode currently.
  13. XenoCow

    Stations disappointing?

    I'm sure you could, but the lot designer is disabled right now.
  14. XenoCow

    small cockpit 3 buttonstate

    If you press 'U' while looking at the buttons (or any device) and open the data tab (pressing 'U' again if necessary). Then you can see the inner workings of the button. For setting the generator to on or off, you can first change the "buttonState" text to read "fuelChanberUnitRateLimit" (the...
  15. XenoCow

    Stations disappointing?

    They are really just fancy storage boxes for the time being. They will be able to do all sorts in the future of course. I think that you can place reconstruction machines on stations... Maybe not yet. I don't know.
  16. XenoCow

    Any desire by devs to release on GoG at some point

    I don't think they ever will since Starbase's netcode is based on Steam's peer-to-peer API. I wish I didn't have to buy it on Steam either.
  17. XenoCow

    Answers to Your Common First Day Questions

    After sitting on Discord and seeing the same handful of questions asked again and again, I thought to do something to try and nip those problems in the bud. Here are the answers to the 10 (and some more) questions that new players have. Enjoy! Also, please feel free to share this as a shortcut...
  18. XenoCow

    Programmable Explosive Devices

    I agree that a YOLOL socketed explosive is very much needed.
  19. XenoCow

    SSC Damage Toggle

    Thank you very much!
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