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  1. Cavilier210

    What will differentiate a Military Capital Ship from a Civilian Capital Ship?

    Well... what I read is that civilian capital ships can be used for military purposes, but that they'll be hindered somehow. So I don't think we'll be seeing a ban on them being used this way. Honestly, this comes back to a debate and problem that arose earlier in development when the devs said...
  2. Cavilier210

    The downfall of Starbase

    I believe myself, Kenetor, and Moneyloo all have access and are all trying to better the game. Quevin has a bad reputation, justly deserved many would say, that harms any point he makes. However our points are that he's embellishing and doomsaying with no basis for it. It's alpha. You want to...
  3. Cavilier210

    The Problem with Capital ships...

    The game isn't PvE focused. What on earth gave you that idea?
  4. Cavilier210

    The downfall of Starbase

    I applaud you Moneyloo. That was an epic and logical retort to Quevin's silliness. The game isn't ready. This is abundantly clear. We all know it. Its not a secret. Part of that is that its not even supposed to be. I'm concerned, but doom abd gloom is overboard. Which to be fair is a typically...
  5. Cavilier210

    Ship speed, max speed and thruster spam

    Max speed in any direction is 150. Doesn't matter your angle.
  6. Cavilier210

    Capital Ships FAQ

    Guys, I do think we all should recognize that all of this is open to change, and them telling us now will make it so we can all work together to make a better mechanic.
  7. Cavilier210

    Capital Ships FAQ

    The civilian capital ships being pretty much invincible is a problem for sure. I'm willing to wait on more details and perhaps restrictions beyond being unable to warp into the belt. Which, to be fair guys, is fairly limiting. Most stations will likely be in the belt, and an in belt station...
  8. Cavilier210

    YOLOL-rack is too physical.

    A primary core would be a nice addition, where we can add code directly, but its not removable easily from the ship. Which would risk its capture.
  9. Cavilier210

    Ore identifier and furnishings.

    The ore detector exists in game exactly how you described.
  10. Cavilier210

    Ship speed, max speed and thruster spam

    That is a lot of extra useless weight honestly.
  11. Cavilier210

    Sensors: How they should work and what they actually are.

    I would say the FoV should be configurable. A way to pull off a volumetric radar would be cool. The rangefinders are just rays, and honestly not at all useful for detection. Also, if its not at least a 10 km range, it pretty much useless. I can think of uses for infrared (heat) and...
  12. Cavilier210

    Thoughts on the general balance of the game currently

    If more parts were internal, it would be nice. That and turrets that could be fully enclosed. Enclosing a turret is a pain. But, just because something is large doesn't mean its unable to be used on a turret. I've suggested personally adding a fairly large turret base that has a hatch space in...
  13. Cavilier210

    On the direction of part design.

    The lines and floating point errors are the worst. I had to resnap an entire frame because there's a little rotation every so often when you copy and paste a part.
  14. Cavilier210

    Thoughts on the general balance of the game currently

    I wanted to get to this actually. I don't think its necessarily bad for weaponry to stop working at the loss of a seat and its occupant. I think many would actually like being able to have a player be able to fire from a CIC, which is frankly much, much easier to design around. However, thus...
  15. Cavilier210

    Thoughts on the general balance of the game currently

    I don't disagree on requiring them to suck down more power. I'm pretty sure you don't mean to be so aggressive, but I think you know I agree with most of what you say here Calen. I do think size and mass should also factor in. Powerful weapons should be heavy, large, and meant for larger...
  16. Cavilier210

    Thoughts on the general balance of the game currently

    What about a limit of weapons per seat filled by a player? Just throwing it out there. I haven't thought about anything specific on it.
  17. Cavilier210

    Thoughts on the general balance of the game currently

    Item size and mass effects center of gravity and ship design in general. If its a massive large gun, it means massive and large ships.
  18. Cavilier210

    Thoughts on the general balance of the game currently

    None of the examples presented used 6-10 cannons, much less tank and flak ones, though. Their weight and degradation to fighter performance were a factor.
  19. Cavilier210

    Thoughts on the general balance of the game currently

    So, these are just my thoughts and a little bit of a view I'm having as an alpha tester, versus what my knowledge of the devs vision is. I've not participated in a lot of fights in the last few months, but I recently dueled the infamous Subway and Solon from Collective. My take away from it...
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