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  1. XenoCow

    A small fear of mine - the problem with the global server

    How about this: Different starting stations for different regions. New players would all get to experience the best connections and only experienced players, that know what to expect, will ever frequently run into players from other regions. You could choose to start at a region that isn't your...
  2. XenoCow

    Space combat is primitive?

    Personally I'd like to see this as well. It feels strange that weapon range is so much less than view distance.
  3. XenoCow

    ByteSized Tutorials

    Episode#12: Material Point Scanner I thought I'd shift to something a little more useful for more experienced players this time! I include the program that I use so if you're just looking for that, I can hook you up in the description of the video!
  4. XenoCow

    Space combat is primitive?

    I have another interesting tale of strange combat. During the last event (Territory Battle) I was one of the gunners on Phunky Monkey's ship. The turrets were all YOLOL controlled and were slow to turn. I had never used the YOLOL turrets before and so I hadn't understood the pain. Nevertheless...
  5. XenoCow

    Space combat is primitive?

    Once the new tripod turrets are brought into the game large ships may be more willing to be slow with tons of armor since they know they can pick off fighters. This in-turn will allow for fighters to specialize in either anti-fighter or anti-large ship roles. To more specifically address the...
  6. XenoCow

    This Game is Missing Something Crucial

    @Bob Dole I hope that you don't feel so discouraged by all the arguments against your point. So, I wanted to say thank you for expressing your concern. I'm sure that there are many players that do want that treadmill and I agree that Starbase doesn't have that same kind of treadmill built in. I...
  7. XenoCow

    Starbase Progress Notes: Week 18 (2021)

    Any hints about how the two different styles of factory area designs will work? Are they just cosmetic or is there a function difference?
  8. XenoCow

    This Game is Missing Something Crucial

    For me, I see Starbase (raw gameplay wise) as less like an RPG and more like a factory game (despite our current lack of factories). I think it shouldn't be compared so much to RPGs and rather games like Factorio, Minecraft Technic/Buildcraft etc., Satisfactory. These are games about working to...
  9. XenoCow

    Clarification about dev faction blueprint sharing (don't do it)

    Yes, currently they are. Also, any of the ships that can be bought from the ship shops currently have all of their YOLOL chips readable by the owner. Perhaps black box YOLOL chips / anti-theft coding practices could be added / used to prevent unwanted reverse engineering. I wouldn't put it past...
  10. XenoCow

    Update 5.5.2021 (Alpha 443)

    But why waste power while not in combat? Unless you mean having a separate weapons and other stuff grid? The point being, it will be inefficient to keep weapons turned on all the time.
  11. XenoCow

    Starbase Community News: April 2021

    That Arrowhead miner looks fine. 🧐
  12. XenoCow

    Update 5.5.2021 (Alpha 443)

    Time for relays to become nearly necessary on ships with weapons! :P
  13. XenoCow

    XenoCow's Starbase Videos

    Want to hear me yap about the roadmap for an hour? Here you go:
  14. XenoCow

    Final review and suggestions before EA after 600 hours in CA

    I think you have very good concerns, Niko. I share many of them. Whether it is right or wrong I feel like FB's plan for now is to let the game attract those who want to play in an alpha now and pick up the players who jumped on earlier than they should and those who wait a year or so from now...
  15. XenoCow

    Starbase Progress Notes: Week 17 (2021)

    Those Tripods are looking good! I would like to see a way to mount them to a ship that looks less temporary and so that they don't have to get carried around.
  16. XenoCow

    Starbase Progress Notes: Week 15 (2021)

    I think so, especially since the file says it's a tripod attachment.
  17. XenoCow

    Starbase Progress Notes: Week 16 (2021)

    This sounds much better than what I was worrying about. It sounds like these areas are a solution to areas only being loaded when players are around. So, the factories will still work while nobody is around. That's reasonable enough.
  18. XenoCow

    YOLOL-rack is too physical.

    I think there are some good parts about this. I think that coding directly to chips shouldn't have to be forced on players, just as building in the universe isn't. In thinking about a way to make this idea Starbase-y, I think I might have an idea that fits the bill. I'm imagining a...
  19. XenoCow

    Update 28.4.2021 (Alpha 437)

    It makes me happy to see a bug I reported get fixed. :geek:
  20. XenoCow

    Starbase Progress Notes: Week 16 (2021)

    Yeah, I see your point. I'm fine with that as long as it doesn't overstay its welcome.
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