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  1. XenoCow

    ByteSized Tutorials

    Often I see new players asking about where the asteroids are. Hopefully this video can be used as a quick answer to those questions. Better yet, I hope that some yet-to-be-in players see this so they don't have to ever wonder.
  2. XenoCow

    Spaceship building limits

    This is true for in-universe building, but this can be set down to 5° increments in the space ship designer. I could go scrounge up a screenshot if you'd like some proof of that. :)
  3. XenoCow

    Getting Around the Universe and Tedium

    It may be "Early Access" but it is not going to be in beta yet, just open alpha.
  4. XenoCow

    Sensors: How they should work and what they actually are.

    If you put a laser range finder on a turn table, this is exactly what you have. Also, prepare for the onslaught as you are mentioning so many types of cameras for a game with next to no HUD.
  5. XenoCow

    Getting Around the Universe and Tedium

    I think that the common ores can usually be found most places, it's just the rare ones that are in separate pockets. But, there will still be a need for the people living in the areas of rare ore to trade with those that have more overall common ores. It's a good thing that the SB universe is...
  6. XenoCow

    Has the Idea of Lots as Cargo Depots been Abandoned?

    In the feature video about station lots, one of the uses that Pip suggests is as a place to store stuff. However, it seems pointless to store stuff in a lot when you can store it in the station inventory. Will the inventory be removed or limited, or will the idea of storing things at a lot be...
  7. XenoCow

    Starbase Progress Notes: Week 16 (2021)

    I'm very curious to see how the area factory works. I'm worried that it's going to be some sort of magic area where things get built without much of any intervention or design. The assets look good, though.
  8. XenoCow

    Getting Around the Universe and Tedium

    I wasn't even thinking about warpgates. I was just thinking about any reasons to travel far right now are for the good ores deeper in the belt. Once players can build starbases that are self-sustaining out where the gettin's good, there won't be as much reason to travel long distances often.
  9. XenoCow

    Getting Around the Universe and Tedium

    I think that lots of the long distance travel will get limited once players can set up useful stations deeper in the belt (and more of them). You may have to fly for a couple hours, either by yourself or with a ferry, once. But once you're out there, you can enjoy all the activity at and near...
  10. XenoCow

    EXPLOSIVE BOLTS

    I like where some of this is going. Particularly the color coding concept. Perhaps instead of having to be individually addressed via YOLOL, there could be a small device, much like the keycard size YOLOL chip you mentioned, that is the radio hub for the chips. This device would be able to pick...
  11. XenoCow

    New Ammunition Type for Ballistic Weapons: Armor Penetrating

    An additional note about how AP ammo might affect combat tradeoffs and balance: If AP rounds can pass through all but the thickest armor, then if enemies are expected to use it, it may be better to save the weight and go with lighter armor since the heavy armor won't stop the rounds anyway...
  12. XenoCow

    New Ammunition Type for Ballistic Weapons: Armor Penetrating

    I'm very aware of that possibility. I think that the small diameter of the AP rounds would balance since they would do less damage overall, just more pointed. The current rail cannon for example can one-shot most small ships because of it's crazy fracture damage. If it were using AP, then it...
  13. XenoCow

    New Ammunition Type for Ballistic Weapons: Armor Penetrating

    Basic Idea: Add a new high penetration, ammunition to the game that trades off width of damage (better for hitting vital components) for penetrating power (better for getting through armor). Problem: Currently, there is only one type of ammunition that can be used for autocannons and rail...
  14. XenoCow

    New Material: Depleted Exorium

    Basic Idea: Turn used generator fuel rods into a new, useful material variant. Problem: This idea doesn't solve any problems, it just adds depth to the game and a new opportunity for endos to make money. Details: I suggest adding a new material, depleted exorium into the game. The material can...
  15. XenoCow

    Update 21.4.2021 (Alpha 428)

    What are Are they already broken ones?
  16. XenoCow

    XenoCow's Starbase Videos

    Here's My take on the April 18th Robur Rumble featuring BIG ships. Thank you to Perry for letting me join his crew!
  17. XenoCow

    Starbase Progress Notes: Week 15 (2021)

    Are those pipe sockets at the ends of those conduits?
  18. XenoCow

    Ore Filters & Dispensers

    I couldn't help but have diamond pipes in my mind when thinking about this idea. 😅
  19. XenoCow

    Ore Filters & Dispensers

    Basic Idea: A device that can sort ores and send particular ones to an inventory (ore crate) and a device that can dispense the ore in its inventory out into the world. Problem: When mining with lasers, it is difficult to discriminate which materials are zapped and collected, filling up ore...
  20. XenoCow

    XenoCow's Starbase Videos

    Thank you very much to @BlackHawk for inspiring me to make this video / ship blueprint combo. I hope that all of you who are struggling with getting your first ship done can use this as a learning tool. :)
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