Search results

  1. Meetbolio

    Technology of Starbase? What would you like to see?

    Cameras don't belong. People will just box themselves in what we call a Borg Cube, surround it by weapons and now you don't know where they are or how to get to them and their ship has 50 guns around it. That's not what we want. You'll have to pilot from first person, sorry. The only way I can...
  2. Meetbolio

    Is asymmetric spacecraft easy to build?

    This is true for any ship, not just assymetric ones.
  3. Meetbolio

    Warning Sensors

    And that's what I love about the game. It hands you a couple hinges, plates, and wires and says "go make your own triangular door", instead of having a part for triangular doors.
  4. Meetbolio

    Console customization?

    This'd only be the case if both seats are identified as the same input method, therefore using the same keybind set. If not, which I hope is true, it doesn't matter if they're in the same netwerk.
  5. Meetbolio

    Electronic passthrough on moving parts

    I propose that things like hinges and turntables are to have a passthrough route for wire. On a hinge, it can be done by having one side of the hinge have two inputs, while the other has an output. All this does is have one input power the hinge itself, and the other one will be input for...
  6. Meetbolio

    Console customization?

    afaik it's not even within range, it's in the same data network.
  7. Meetbolio

    NO Warp Gates? Discussing their potential replacement, Space Highways.

    If we can use the warp parts in a ship, you'd end up with a big space donut that can yeet smaller ships through space, but not itself.
  8. Meetbolio

    Station Siege Mechanics

    Now, you see, that's where you're wrong. Why would the attackers be able to attack any base they want without having to invest money, resources, and tons upon tons of time to carefully plan an action, like the people who build the base had to? And you're wrong again. To attack a base, an...
  9. Meetbolio

    Hello, I am Wolfi...

    rip
  10. Meetbolio

    Space Drag?

    Tell that to the devs. Space drag isn't going anywhere. Deal with it, please.
  11. Meetbolio

    Space Drag?

    Feature videos show ships flying fairly quickly while carrying an asteroid, and those ships aren't anywhere close to effective, as explained by the devs. Also, huge ships can't move quickly no matter what, so if you have a meteor flying at you at a speed of ~100m/s you don't have much time to...
  12. Meetbolio

    Station Siege Mechanics

    Although I agree that the shield dropping slowly is probably a good idea (I'll need to go read your post about it again), Recatek's inhibitors' main goal is not to make the sheild drop fun, but to make small groups of players be able to maintain a station without getting bullied.
  13. Meetbolio

    About the future direction of the game

    Sorry but you're not the one to decide this. No matter the optimization level, there's a threshold beyond which you can't optimise. It's not scaring off customers, it's called time to upgrade your rig or you'd have to stop playing mainstream titles. Sorry.
  14. Meetbolio

    About the future direction of the game

    First: A game can't just reduce it's performace on low-end machines just because you want it to. It doesn't work like that especially in a physics-heavy game like Starbase. There's a certain maximum threshold beyond which optimization is impossible. Second: 40$ is not a lot to ask for a game...
  15. Meetbolio

    Station Siege Mechanics

    I had this idea to make raiding small bases ore affordable to small pirate gangs, and to reduce the cost of building a tiny station for the purpose of it being a warehouse, for example. The Station Core module would be renamed to "Shield Generator" as not to cause confusion, because a core is a...
  16. Meetbolio

    Content?

    we'll look at the closed alpha and the devs will take feedback in and go from there.
  17. Meetbolio

    Player Assisted Infrastructure

    I'm pretty sure the plan was for the players to build the gates from the beginning. No dev help. I'm personally more for the idea of the construction of "space highways"; They would require construction of "goalposts" that would define the direction of the highway, and if you stay in said...
  18. Meetbolio

    Station Siege Mechanics

    Hey Recatek! Love the idea of this setup capture-the-flag-esque gameplay that the inhibitor and station core allow. I wanted to propose an idea of how both could be neutralised: They could have some sort of puzzle minigame that any decent 12-year old could solve in a bit of time, OR if we would...
  19. Meetbolio

    Space Drag?

    I'm not sure if that's bad, actually. If you'd like space drag removed for the sake of catapults, then yeeting asteroids using ships would be possible, which would do a ton of damage and would harm the game a lot. So, I'm glad the drag is there.
  20. Meetbolio

    Saltberia "Prison"

    We're simulating a universe to some extent, and it's not an American one.
Top