Search results

  1. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Because everyone is in the SSC. But otherwise, my crew and every company has teamwork happening all the time, especially someone sitting around who is doing nothing except crafting while they chill out after their work day. That's the thing with MMOs - it's a big social network for dudes to come...
  2. Vexus

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    If you're concerned about that kind of thing, add an Audio Device to your ship and program it to sound an alarm when whatever hacking conditions are met. It can all be done physically in-game. No weird UI transponder nonsense is really required. You could program flashing lights, rangefinders...
  3. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    As you noted, it really doesn't work, and even if it did, it's not really helpful when you have a vision and someone else is standing by watching as a ghost. It's not a "fun" experience - even if it did work. It would be fun, however, to hear your friend say he needs 30 of some type of object...
  4. Vexus

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    I agree. The thing is, no one would "care" who wins/loses any specific dev-faction fight - constant battles can thus occur between them with "unlimited" access to fighter ships and weaponry as a means for getting a feel for the game without any risk. The reality is people will always be drawn...
  5. Vexus

    Lingon_'s shower and 02:00 thoughts

    Starbase + Devices = solution. For maintenance, a sort of fusion reactor that can be placed on a ship, which consumes any resource but also a certain amount of electricity based on the material being repaired - then can "produce" repair material for any part on the ship. So you have one device...
  6. Vexus

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    Current gameplay allows players to un-bolt enemy ships at-will. Changing the ruleset so enemy players cannot un-bolt or recycle an enemy ship, where group members and company members can, along with adding the ability to take over ownership, is needed. This way there would be reason to bring a...
  7. Vexus

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    I was thinking two dev factions alongside all the player companies. But, players could join these dev factions to gain immediate access to weaponry and fighter ships to try out the game and fight other faction members. Keeping this far away from "neutral" areas would avoid there being any...
  8. Vexus

    Starbase's Top Issues #8: The Dangerous PTU

    Perhaps only having it open to a limited number of players (Closed Alpha community + new applicants) would help, and allow the larger cheat buttons. As it is, everyone goes there to design a ship for the most part and this won't ever change while there are cheat modes available there.
  9. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Although I understand where you are coming from, and a lot of people will agree with you, I must disagree and reiterate that the game of the SSC is incompatible with the game of Starbase. You can create different classes of ships in the SSC vs Starbase, and as such, the SSC is the only place to...
  10. Vexus

    Lingon_'s shower and 02:00 thoughts

    Maintenance gameplay exists but due to the SSC there’s no reason for it. Also repair/building tool doesn’t work on a friend’s ship which is the main problem. But there are ways to repair damage in combat. Again the SSC just makes it unnecessary since you can make a better ship that can be...
  11. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    I'm pretty sure I gave ample evidence to prove you're wrong - I didn't just say it. It's not really a point to get into, because the problem goes away with the SSC going away. My reason for bringing it up is that those hours spent testing are hours not playing the game, not interacting with...
  12. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Simply reading that is pretty exciting due to the amount of gameplay involved. In Atlas, my ~10 (autistic, self included) person crew built an insanely large "garage" to help keep enemies away from our ships which were otherwise open to damage at any point. It took days and days to build. We...
  13. Vexus

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    A tutorial can be good but it has to be done by your best designer/dev team to make it flawless, or else it becomes a negative. It IS very ok to just give the game to players without any tutorial - gamers watch videos and streams before buying products, now. Leverage all the content from...
  14. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    I would simply contend that, had the SSC not been an option, we wouldn't even have this conversation, and you would still play the game and enjoy it. Except you would build more limited ships based on available resources - time being the most critical one. I disagree, in that although a...
  15. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Welcome to the discussion. Thanks for joining in. I would contend that you would not have made such a ship, had you been forced to create it inside the game of Starbase instead of the game of the SSC. You would have settled for something sub-optimal to what you currently made, because of the...
  16. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    The issue is both the way the SSC takes players out of the game universe, and the way it allows building of ships far beyond what is reasonably feasible in the live game world. This would be fine, but why not just let a hand-built ship be brought over to the "Blueprint Filler" device, and then...
  17. Vexus

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    Not lose access, but a ship that does not have an ownership device becomes free for anyone to use at-will. That would lead to some interesting situations, where you steal someone's ship, take it to a safe-zone, and end up having the ship stolen from you because you forgot to register an...
  18. Vexus

    Starbase's Top Issues #8: The Dangerous PTU

    If they are slower to release features, thinking them through based on how it will affect players, doing internal bug testing, giving themselves more time to pour over those systems, testing them internally, and also committing to rapid bug-fixing upon release, there won't be an issue...
  19. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    I disagree. It kills the game of Starbase; no new player will know it is gone, and everyone else will get used to it. The "pain" of losing the SSC is the pain of losing cheat mode in any game - "it was so easy before, and now I have to play the game!" Not a valid complaint. Few will decide not...
  20. Vexus

    Starbase's Top Issues #7: Lack of Hold Aim-Down-Sights and More

    I like your drone idea, as it adds some physicality/counter play/balance; also players could perhaps have the drone hover relative to their ship (like a ranged "mag boots" for the drone) to enable believable 3rd person flight of ships which a lot of people ask about. Considering the drone could...
Top