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  1. Vexus

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    Unless there were a hacking tool that worked when connected to the network of a ship, which is connected to that device. Then it can be buried like an FCU, but also accessed by this hacking device/tool combination. Heck some YOLOL solution could be applied, the "tool" being a specialized YOLOL...
  2. Vexus

    Starbase's Top Issues #8: The Dangerous PTU

    It is simple; slower, more deliberate updates. 4 big updates per month, with most of the work focused on bug fixing, especially right after an update. Path of Exile does this and gives plenty of time for devs to work on new content, and bug fix immediately after an update. The solution is just...
  3. Vexus

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    Yes, I think if the distance between the factions and "neutral" was literally the other side of the Eos belt from Neutral "origin" stations, that would mostly solve the issue of people taking "free ships" since time is the ultimate cost, and travel time with an inferior ship one at a time...
  4. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    By the way, thanks for all the replies. It's good to get some conversation on these things. All these are related and yes, the splitting of the playerbase where when you log on, your friend is off in some instanced editor game you have no business being part of, who is there to refine his...
  5. Vexus

    Starbase's Top Issues #7: Lack of Hold Aim-Down-Sights and More

    Remote camera drones seem like an excellent solution. Battlebit has such a thing. It's also quite relevant to modern ... warfare. lol... The idea is in line with what players would expect, has a trade off for the vision and perspective gained, and opens up a lot of other gameplay such as perhaps...
  6. Vexus

    Starbase's Top Issues #6: "Free" Gameplay Mechanics

    Yeah I like it. Some system which adds "dead weight" to a ship to perform these tasks, which alters ship design and function and so on - a meaningful cost for the convenience (it comes to mind now; thrusters are a cost to the convenience of faster movement as an example of why systems are a...
  7. Vexus

    Starbase's Top Issues #5: Little Early Game Direction; Dev Factions

    My initially pitched plan to the devs was to have Empire and Kingdom be fairly close to one another (maybe 200km in between the capitals, with dozens of stations filling the void between them inside or around the Eos belt) but far away from the Neutral or starter area (other side of the belt...
  8. Vexus

    Starbase's Top Issues #4: Ship Ownership, Stealing and Salvage

    One of my transport ships has a breakaway crate area like this :) The cockpit can fly, I think at max speed, even if the entire cargo gets broken off. Making a breakaway system would be pretty cool for this kind of situation, and lead to more modular designs of ships instead of big crate blocks...
  9. Vexus

    Starbase's Top Issues #3: Developer Intervention

    I had some crazy life events immediately around EA launch where I couldn't play or pay attention to the game. I wish I could have conveyed how there's no reason to panic as the core of the game is so well done. Polish over "more features" will go a long way in the future.
  10. Vexus

    Starbase's Top Issues #1: Cannot Begin From Nothing

    This would be viable. It is also fairly easy with the current tech, to make the radius that allows crafting to also enable some sort of separate 3-4 slot inventory for ores. Disabling the pick up of the bench if it has stuff inside of it would probably be prudent. This would require too much...
  11. Vexus

    Starbase's Top Issues #8: The Dangerous PTU

    That's a good point. If the PTU does not mirror the experience of live, then much can be missed in terms of how the majority of players (who are more likely to quit when encountering a serious but rarely occurring problem) experience the game. Unfortunately, this diminishes playing on the live...
  12. Vexus

    XenoCow's Starbase Videos

    Nice. By the way, your ship is an "old" version. Newer laborers have the Heatsink Cube on the generators. Just a consideration for future videos you may make; perhaps re-run the tutorial. You have a good pace of talking and precisely showing what you are doing. Well done. Thanks for making videos.
  13. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Instead of editing above, I'll add some more details in this separate post. Another thing the SSC killed off was the player market for making and selling ships. The ability to "print" off ships from the SSC meant players began selling blueprints of ships, but outside of the brief transaction in...
  14. Vexus

    Starbase's Top Issues #9: The Death of a Dream - The SSC

    Hello, From my experience, this has been the most controversial topic I've tried to bring up. I've alluded to this topic in my other posts and have called out the issue since Alpha access to Starbase. I am unprepared to fully explain the issue right now, but I will give it a shot. Hopefully I...
  15. Vexus

    Is Starbase currently being worked on? YES!

    As not everyone uses Discord, some will find there way here to the forums for information, especially official information. Most of the information from the devs (and in general, any game communications these days) is done through Discord. Starbase's Discord server can be found here if you're...
  16. Vexus

    Starbase's Top Issues #8: The Dangerous PTU

    Hello, At some point, a PTU server was fired up for Starbase so features could be tested in a test environment by players and devs before being pushed to the official main universe "live" server. This isn't itself a problem as many games do test their releases internally before releasing to...
  17. Vexus

    Starbase's Top Issues #7: Lack of Hold Aim-Down-Sights and More

    Hello, Starbase promotes awesome first-person combat, and I've seen it firsthand myself. Playing on the moon rummaging around the wrecked ships underneath the warp gate has led to some really interesting gameplay, such as digging a hole into the ground to avoid patrolling ships above, crawling...
  18. Vexus

    Starbase's Top Issues #1: Cannot Begin From Nothing

    I agree with most of your issues. And yes, individual tastes will drive what seems more or less important. I'm not going for what looks good or feels good, but how gamers will often find some solution to a problem, if there is a solution, but if there is no solution, or if the solution brings...
  19. Vexus

    Starbase's Top Issues #6: "Free" Gameplay Mechanics

    POTENTIAL SOLUTIONS: 1. Free station inventory storage: - Add a credit cost for keeping items in Origin storage. Running out of credits will cause items to be liquidated. Running out of items will cause ships to become liquidated. 2. Free station ship storage: - Same as above; add a cost to...
  20. Vexus

    Starbase's Top Issues #6: "Free" Gameplay Mechanics

    Hello, Starbase has an amazing universe to play in, and this issue is to highlight the importance of ensuring that "free" mechanics do not interfere with the intended gameplay. This idea pulls direction from simulation and, well, real life, where each action has a reaction. What this translates...
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