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  1. Vexus

    Is this a [game]?

    I completely agree. The point is Starbase is a competitor and has the potential to pull players from that game simply because it is a shooter game. Like I said, the flavor of shooter game might change, but they're relatively the same. Whether you synergize or not, if you can just kill the entire...
  2. Vexus

    Is this a [game]?

    Games compete with one another for playerbase. All the shooting-game FPS games pull players from each other. It's a popular genre but as you can see, lots of people like different flavors of "shooter game" to suit their play style. Some like a 3-minute Overwatch game, others like structured 5v5...
  3. Vexus

    How should respawning work in Starbase?

    There was some Discord talk about it, about taking over control rooms on stations, which would end up preventing anyone from spawning at the station, thus finally forcing combat down to what I consider "team battle royale". Whichever team is fully eliminated at that point is able to take/regain...
  4. Vexus

    Is this a [game]?

    Yeah the core gameplay is team deathmatch, and capture and hold or escort can be simulated with Starbase assets and YOLOL code.
  5. Vexus

    How should respawning work in Starbase?

    Exactly. A larger group can more easily deal with these solutions by just having 20, 30, 50 ships for 100 skeletons. Where a small group will spend a disproportionate amount of effort maintaining just a handful of these skeletons. It's not about who will win or lose - large groups have a...
  6. Vexus

    Is this a [game]?

    For players standing back on the battlefield, it will be like an RTS. Not for most players, but Starcraft is not for most players either. Players who want to manage their forces against other large groups, whose sole purpose is to consume as much resources and leverage those resources as armies...
  7. Vexus

    How should respawning work in Starbase?

    I think I covered this; the physical endos add more burden onto the smaller groups. A solo has much more pain maintaining 1 endo, while a mega group can maintain 100's of endos without breaking a sweat. This cost is negligible for a mega group who has players willingly and happily farming as...
  8. Vexus

    Is this a [game]?

    Almost nothing else worth playing until Starbase... PepeHands
  9. Vexus

    Optimal station defences.

    And then someone approaches from an angle where your turrets have no coverage. Or they approach from your weakest side, invalidating 50%+ of all your defense. 3D space is a monster.
  10. Vexus

    How should respawning work in Starbase?

    I mentioned Planetside 2 as a way to show how game devs normally achieve "balance" using arbitrary means. Someone could point to any number of previous examples and say "It worked in this game" without considering the arbitrary restriction, that's all. The cost is irrelevant; if 300 farmers...
  11. Vexus

    Respawn, teleport, disconnect and death consequences.

    I agree bodies should stay in-game and online after disconnecting. I don't agree with you having to respawn back at station if you are offline for too long though, but I understand why and the concern. If someone can load onto a transport ship and then just hop on to another account, they're...
  12. Vexus

    How should respawning work in Starbase?

    This is incorrect. Warfare has a ships-component but also an FPS component, where insurgents could live on an enemy station for days, weeks, maybe forever, depending on the size. There are many facets to this game to consider, from warfare, to the lone solo, 36 hours away from any station trying...
  13. Vexus

    How should respawning work in Starbase?

    Considering ships can be repaired, and weapons and ammo can be picked up, there's no reason to bring new materials when really, all the materials are there right in front of you. For example, if you're hanging out and you get sniped out of the cockpit of your ship, it's much easier to respawn...
  14. Vexus

    Will one efficient design suppress all creativity?

    The reason you won't see many box ships is because designing a ship will take time, and due to its complication, there's no reason to just do a poor job of it and build a box. You might as well - if you're not going to put the effort into it - just buy someone else's pre-designed ship that is...
  15. Vexus

    The place of matter in space

    I think the scales of distance and size in Starbase will confuse a lot of people when they see it the first time. It's uncommon in games. I'm not sure what OP is getting at "describe what you see". A station. The gas giant planet in the background. Debris of dead ships. An asteroid belt in the...
  16. Vexus

    MMOs! Y u no EZ? or: The n-squared problem in game design.

    I think more prominent is this: https://www.raphkoster.com/2017/09/28/ultima-onlines-influence/ The reason games succeed is if they have meaningful gameplay. UO for example had so much meaningful gameplay and that blog post details why - so much effort into giving value to everything a player...
  17. Vexus

    How should respawning work in Starbase?

    There are very close to free resources - human labor. Someone who is just farming as their gameplay, because they're in a big group who needs farmers, who enjoys it and that is all they do - the smaller group does not have this leverage of labor. No free workers in the small group. 10 minutes of...
  18. Vexus

    How should respawning work in Starbase?

    If 100 respawns is expensive to make, then the large group with unlimited resources vastly overpowers a smaller group who cannot afford many respawns, and again, just throws bodies at the smaller group. I thought of a way to convey the power of this: I imagined a tense police standoff situation...
  19. Vexus

    30 Person Developer Battle

    1:44 gun turret disappears completely when destroyed (no salvage, interesting to note this mechanic, maybe it just took too much damage) 3:00 taking your buddies into combat on your fighter seems fun 3:28 when your flight controls fly away on their own :LOL: Really cool video. I love the end...
  20. Vexus

    How should respawning work in Starbase?

    Point 1: Extra exos you bring on a ship. A large group will take 100's of exos, devaluing any one life (I can just respawn so let me suicide on this guy). Point 2: A timer between respawns on one ship. How big a timer? 30 seconds? 1 minute? 10 minutes? 30 minutes? Sitting at a timer screen seems...
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