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  1. Vexus

    Practicality vs. Coolness. Where do you stand?

    A lot of people don't realize that practicality looks really cool. A Tesla car looks awesome and is just a battery with an electric motor and some wheels that kids can make in their highschool electronics class. Overall it is extremely practical and looks great. Then they make the truck version...
  2. Vexus

    The place of matter in space

    @Embuscade your sentences are not concise enough to get through to people; most won't bother trying to understand. Keep it simple - very simple. It is good to see someone else proclaiming that there needs to be meaning behind gameplay. Pointing out Elite: Dangerous's poor gameplay design where...
  3. Vexus

    Poll: Zoom

    No default zoom, or easy "we're robots so we should be able to zoom in!" style endo-zoom (like Arma3). None of that. Instead make it where players have to risk themselves to gain information about targets, or use some other device that is not default to the player - as simple as carrying around...
  4. Vexus

    Poll: Player character: FPP or TPP?

    I've yet to see any shooting or tool usage in the dev videos from third person - it seems if you want to use a ship, tools or weapons, you need to be in first person to aim at something. Third person is required because it's an MMO. 99% of your time will be hanging around doing nothing. So...
  5. Vexus

    Concerns with Single Player

    The like button doesn't do enough justice. You hit on a lot of key points, like in SE, testing/designing in survival mode feels like a waste of time. Great post.
  6. Vexus

    Faction Features: What would you like to see?

    Not really. The scope of the game limits what a single person can do - I don't think there's a loot decay or a 'delete' option to delete loot, but really I do not know how that is handled and can only guess. But even then, yes, if you let someone into your main loot room and they end up stealing...
  7. Vexus

    Faction Features: What would you like to see?

    I'm with Eranok on this. Give the players the tools to achieve all the functions on that list (and more) and don't set in stone any feature. Putting in artificial means to achieve this same effect will bottleneck a lot of gameplay and require an immense amount of development time figuring out...
  8. Vexus

    How should respawning work in Starbase?

    I like this quote. It's something unique to Starbase due to the theme of the game, robots and what not. Couldn't have this make sense otherwise. + Yes, well said; the effect will be station building and claiming territory, naturally without the need for a user interface or awkward claiming...
  9. Vexus

    Not a Space Game but a Civilization Simulator [An Essay on Expectations vs Reality]

    Hmm didn't see this thread yet. An easy solution to early pirating and the early situation described is: A large enough safe zone where it's hours of flying to get out of it into non-safe space, so almost all gameplay is available in the safe zone At the same time, you can join Empire or...
  10. Vexus

    How should respawning work in Starbase?

    I know what you mean, and at this point, you die 2x in a row, and have to sit at a 10-15 minute respawn screen. Even if you had the option to respawn at station, it's more efficient to wait out that timer, so you're always sitting there waiting 15 minutes, "feeling" the pain of not being able to...
  11. Vexus

    How should respawning work in Starbase?

    Nothing except the fact for every game, there is some point you enter the game at, that you first began in the game, your 'start position'. This mechanic is the same for pretty much every single game in existence, from Chess to Pong to WoW to EVE. The start position is the default position to...
  12. Vexus

    How should respawning work in Starbase?

    This is not true. EVE for example shows that meaningful respawns help the game, they do not hurt the game. Making it painful when you die is a GOOD thing, as evidenced recently by the return of WoW Classic where even a same-level mob is dangerous to you as a solo player, and dying might end up...
  13. Vexus

    How should respawning work in Starbase?

    Well, for one, this is a arbitrary rule. Meaning... "Just because we said so, is the only reason you can't respawn more than 1 time per hour." This is unavoidable and even I use it in the revive mechanic where after some time, the downed body 'expires' and the person has to respawn at a station...
  14. Vexus

    Hyperlane Infrastructure, Endgame Travel

    This is kind of my point; making arbitrary roads instead of letting the players decide those roads devalues gameplay. Paths through forests weren't created by divine intervention - they were made by people who found a way through the forest. Forcing this is dangerous. There's balance with...
  15. Vexus

    Hyperlane Infrastructure, Endgame Travel

    Fast travel is extremely dangerous, as it mostly devalues local travel/movement, shrinks the game world and eliminates the value of going out of the way to get somewhere, since doing so outside fast-travel is just so inefficient. This concentrates players, yes, but only because it would be more...
  16. Vexus

    How should respawning work in Starbase?

    No, in my idea, the "robot arm" items, which we know can have a repair tool attachment, would be able to repair a player. So a solo player, 30 hours away from any station in the middle of the asteroid belt, can do testing, blow themselves up and so on, and with YOLOL code (we know for example...
  17. Vexus

    How should respawning work in Starbase?

    1. No, this could easily be a default part of every starter ship. Players will just copy/paste code eventually from online repositories. I'm certain the code for this would be perfected during the first week of an alpha. The devs don't have to figure it out, just give players the tools, like...
  18. Vexus

    How should respawning work in Starbase?

    That's a good point. Though, that just means carriers will have to carry enough personnel to man all their ships, so there's not really such a thing as 'spare' fighters in the sense of being able to respawn and grab a new fighter ship. Surely they will keep a few spares in case some get damaged...
  19. Vexus

    How should respawning work in Starbase?

    One potential fun aspect would be grabbing enemy arms/legs, and your appearance will change depending on what body parts you loot from enemies ;)
  20. Vexus

    How should respawning work in Starbase?

    Ok. Solution is we take what works from other existing games and add something unique to Starbase's rules. The solution is: If a player dies, their body can be repaired by a repair tool (another player, or a robot arm with the repair attachment, consuming resources), and either their body...
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